EXPRESS.H 2.8 KB

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  1. /****************************************************************************
  2. * express.h
  3. *
  4. * This module contains all defines, typedefs, and prototypes for EXPRESS.C.
  5. *
  6. * from Persistence of Vision(tm) Ray Tracer
  7. * Copright 1995,1999 Persistence of Vision Team
  8. *---------------------------------------------------------------------------
  9. * NOTICE: This source code file is provided so that users may experiment
  10. * with enhancements to POV-Ray and to port the software to platforms other
  11. * than those supported by the POV-Ray Team. There are strict rules under
  12. * which you are permitted to use this file. The rules are in the file
  13. * named POVLEGAL.DOC which should be distributed with this file.
  14. * If POVLEGAL.DOC is not available or for more info please contact the POV-Ray
  15. * Team Coordinator by email to team-coord@povray.org or visit us on the web at
  16. * http://www.povray.org. The latest version of POV-Ray may be found at this site.
  17. *
  18. * This program is based on the popular DKB raytracer version 2.12.
  19. * DKBTrace was originally written by David K. Buck.
  20. * DKBTrace Ver 2.0-2.12 were written by David K. Buck & Aaron A. Collins.
  21. *
  22. *****************************************************************************/
  23. #ifndef EXPRESS_H
  24. #define EXPRESS_H
  25. /*****************************************************************************
  26. * Global preprocessor defines
  27. ******************************************************************************/
  28. /*****************************************************************************
  29. * Global typedefs
  30. ******************************************************************************/
  31. /*****************************************************************************
  32. * Global variables
  33. ******************************************************************************/
  34. extern short Have_Vector;
  35. /*****************************************************************************
  36. * Global functions
  37. ******************************************************************************/
  38. void Parse_Colour (COLOUR Colour);
  39. BLEND_MAP *Parse_Blend_Map (int Blend_Type, int Pat_Type);
  40. BLEND_MAP *Parse_Colour_Map (void);
  41. BLEND_MAP *Parse_Blend_List (int Count, BLEND_MAP *Def_Map, int Blend_Type);
  42. DBL Parse_Raw_Number (void);
  43. DBL Parse_Float (void);
  44. DBL Allow_Float (DBL defval);
  45. void Parse_UV_Vect (UV_VECT UV_Vect);
  46. void Parse_Vector (VECTOR Vector);
  47. void Parse_Vector4D (VECTOR Vector);
  48. int Parse_Unknown_Vector (EXPRESS Express);
  49. void Parse_Scale_Vector (VECTOR Vector);
  50. DBL Parse_Float_Param (void);
  51. void Parse_Float_Param2 (DBL *Val1, DBL *Val2);
  52. char *Parse_String (void);
  53. char *Parse_Formatted_String (void);
  54. void Init_Random_Generators (void);
  55. void Destroy_Random_Generators (void);
  56. DBL Parse_Signed_Float(void);
  57. #endif