/**************************************************************************** * express.h * * This module contains all defines, typedefs, and prototypes for EXPRESS.C. * * from Persistence of Vision(tm) Ray Tracer * Copright 1995,1999 Persistence of Vision Team *--------------------------------------------------------------------------- * NOTICE: This source code file is provided so that users may experiment * with enhancements to POV-Ray and to port the software to platforms other * than those supported by the POV-Ray Team. There are strict rules under * which you are permitted to use this file. The rules are in the file * named POVLEGAL.DOC which should be distributed with this file. * If POVLEGAL.DOC is not available or for more info please contact the POV-Ray * Team Coordinator by email to team-coord@povray.org or visit us on the web at * http://www.povray.org. The latest version of POV-Ray may be found at this site. * * This program is based on the popular DKB raytracer version 2.12. * DKBTrace was originally written by David K. Buck. * DKBTrace Ver 2.0-2.12 were written by David K. Buck & Aaron A. Collins. * *****************************************************************************/ #ifndef EXPRESS_H #define EXPRESS_H /***************************************************************************** * Global preprocessor defines ******************************************************************************/ /***************************************************************************** * Global typedefs ******************************************************************************/ /***************************************************************************** * Global variables ******************************************************************************/ extern short Have_Vector; /***************************************************************************** * Global functions ******************************************************************************/ void Parse_Colour (COLOUR Colour); BLEND_MAP *Parse_Blend_Map (int Blend_Type, int Pat_Type); BLEND_MAP *Parse_Colour_Map (void); BLEND_MAP *Parse_Blend_List (int Count, BLEND_MAP *Def_Map, int Blend_Type); DBL Parse_Raw_Number (void); DBL Parse_Float (void); DBL Allow_Float (DBL defval); void Parse_UV_Vect (UV_VECT UV_Vect); void Parse_Vector (VECTOR Vector); void Parse_Vector4D (VECTOR Vector); int Parse_Unknown_Vector (EXPRESS Express); void Parse_Scale_Vector (VECTOR Vector); DBL Parse_Float_Param (void); void Parse_Float_Param2 (DBL *Val1, DBL *Val2); char *Parse_String (void); char *Parse_Formatted_String (void); void Init_Random_Generators (void); void Destroy_Random_Generators (void); DBL Parse_Signed_Float(void); #endif