SPHERES.H 2.5 KB

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  1. /****************************************************************************
  2. * spheres.h
  3. *
  4. * This module contains all defines, typedefs, and prototypes for SPHERES.C.
  5. *
  6. * from Persistence of Vision(tm) Ray Tracer
  7. * Copyright 1996,1999 Persistence of Vision Team
  8. *---------------------------------------------------------------------------
  9. * NOTICE: This source code file is provided so that users may experiment
  10. * with enhancements to POV-Ray and to port the software to platforms other
  11. * than those supported by the POV-Ray Team. There are strict rules under
  12. * which you are permitted to use this file. The rules are in the file
  13. * named POVLEGAL.DOC which should be distributed with this file.
  14. * If POVLEGAL.DOC is not available or for more info please contact the POV-Ray
  15. * Team Coordinator by email to team-coord@povray.org or visit us on the web at
  16. * http://www.povray.org. The latest version of POV-Ray may be found at this site.
  17. *
  18. * This program is based on the popular DKB raytracer version 2.12.
  19. * DKBTrace was originally written by David K. Buck.
  20. * DKBTrace Ver 2.0-2.12 were written by David K. Buck & Aaron A. Collins.
  21. *
  22. *****************************************************************************/
  23. #ifndef SPHERES_H
  24. #define SPHERES_H
  25. /*****************************************************************************
  26. * Global preprocessor defines
  27. ******************************************************************************/
  28. #define SPHERE_OBJECT (BASIC_OBJECT)
  29. /*****************************************************************************
  30. * Global typedefs
  31. ******************************************************************************/
  32. typedef struct Sphere_Struct SPHERE;
  33. struct Sphere_Struct
  34. {
  35. OBJECT_FIELDS
  36. TRANSFORM *Trans;
  37. VECTOR Center;
  38. DBL Radius;
  39. };
  40. /*****************************************************************************
  41. * Global variables
  42. ******************************************************************************/
  43. /*****************************************************************************
  44. * Global functions
  45. ******************************************************************************/
  46. SPHERE *Create_Sphere (void);
  47. void Compute_Sphere_BBox (SPHERE *Sphere);
  48. int Intersect_Sphere (RAY *Ray, VECTOR Center, DBL Radius2, DBL *Depth1, DBL *Depth2);
  49. SPHERE *Copy_Sphere (OBJECT *Object);
  50. void Transform_Sphere (OBJECT *Object, TRANSFORM *Trans);
  51. void Destroy_Sphere (OBJECT *Object);
  52. #endif