/**************************************************************************** * spheres.h * * This module contains all defines, typedefs, and prototypes for SPHERES.C. * * from Persistence of Vision(tm) Ray Tracer * Copyright 1996,1999 Persistence of Vision Team *--------------------------------------------------------------------------- * NOTICE: This source code file is provided so that users may experiment * with enhancements to POV-Ray and to port the software to platforms other * than those supported by the POV-Ray Team. There are strict rules under * which you are permitted to use this file. The rules are in the file * named POVLEGAL.DOC which should be distributed with this file. * If POVLEGAL.DOC is not available or for more info please contact the POV-Ray * Team Coordinator by email to team-coord@povray.org or visit us on the web at * http://www.povray.org. The latest version of POV-Ray may be found at this site. * * This program is based on the popular DKB raytracer version 2.12. * DKBTrace was originally written by David K. Buck. * DKBTrace Ver 2.0-2.12 were written by David K. Buck & Aaron A. Collins. * *****************************************************************************/ #ifndef SPHERES_H #define SPHERES_H /***************************************************************************** * Global preprocessor defines ******************************************************************************/ #define SPHERE_OBJECT (BASIC_OBJECT) /***************************************************************************** * Global typedefs ******************************************************************************/ typedef struct Sphere_Struct SPHERE; struct Sphere_Struct { OBJECT_FIELDS TRANSFORM *Trans; VECTOR Center; DBL Radius; }; /***************************************************************************** * Global variables ******************************************************************************/ /***************************************************************************** * Global functions ******************************************************************************/ SPHERE *Create_Sphere (void); void Compute_Sphere_BBox (SPHERE *Sphere); int Intersect_Sphere (RAY *Ray, VECTOR Center, DBL Radius2, DBL *Depth1, DBL *Depth2); SPHERE *Copy_Sphere (OBJECT *Object); void Transform_Sphere (OBJECT *Object, TRANSFORM *Trans); void Destroy_Sphere (OBJECT *Object); #endif