MEDIA.H 2.6 KB

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  1. /****************************************************************************
  2. * media.h
  3. *
  4. * This module contains all defines, typedefs, and prototypes for MEDIA.C.
  5. *
  6. * from Persistence of Vision(tm) Ray Tracer
  7. * Copyright 1996,1999 Persistence of Vision Team
  8. *---------------------------------------------------------------------------
  9. * NOTICE: This source code file is provided so that users may experiment
  10. * with enhancements to POV-Ray and to port the software to platforms other
  11. * than those supported by the POV-Ray Team. There are strict rules under
  12. * which you are permitted to use this file. The rules are in the file
  13. * named POVLEGAL.DOC which should be distributed with this file.
  14. * If POVLEGAL.DOC is not available or for more info please contact the POV-Ray
  15. * Team Coordinator by email to team-coord@povray.org or visit us on the web at
  16. * http://www.povray.org. The latest version of POV-Ray may be found at this site.
  17. *
  18. * This program is based on the popular DKB raytracer version 2.12.
  19. * DKBTrace was originally written by David K. Buck.
  20. * DKBTrace Ver 2.0-2.12 were written by David K. Buck & Aaron A. Collins.
  21. *
  22. *****************************************************************************/
  23. #ifndef MEDIA_H
  24. #define MEDIA_H
  25. /*****************************************************************************
  26. * Global preprocessor defines
  27. ******************************************************************************/
  28. /* Scattering types. */
  29. #define ISOTROPIC_SCATTERING 1
  30. #define MIE_HAZY_SCATTERING 2
  31. #define MIE_MURKY_SCATTERING 3
  32. #define RAYLEIGH_SCATTERING 4
  33. #define HENYEY_GREENSTEIN_SCATTERING 5
  34. #define SCATTERING_TYPES 5
  35. /*****************************************************************************
  36. * Global typedefs
  37. ******************************************************************************/
  38. /*****************************************************************************
  39. * Global variables
  40. ******************************************************************************/
  41. /*****************************************************************************
  42. * Global functions
  43. ******************************************************************************/
  44. void Simulate_Media (IMEDIA **, RAY *, INTERSECTION *, COLOUR , int );
  45. void Init_Media (IMEDIA *);
  46. IMEDIA *Create_Media (void);
  47. IMEDIA *Copy_Media (IMEDIA *);
  48. void Destroy_Media (IMEDIA *);
  49. void Transform_Media (IMEDIA *IMedia, TRANSFORM *Trans);
  50. void Transform_Density (PIGMENT *Density, TRANSFORM *Trans);
  51. void Post_Media (IMEDIA *);
  52. #endif