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- /****************************************************************************
- * interior.h
- *
- * This module contains all defines, typedefs, and prototypes for INTERIOR.C.
- *
- * from Persistence of Vision(tm) Ray Tracer
- * Copyright 1996,1999 Persistence of Vision Team
- *---------------------------------------------------------------------------
- * NOTICE: This source code file is provided so that users may experiment
- * with enhancements to POV-Ray and to port the software to platforms other
- * than those supported by the POV-Ray Team. There are strict rules under
- * which you are permitted to use this file. The rules are in the file
- * named POVLEGAL.DOC which should be distributed with this file.
- * If POVLEGAL.DOC is not available or for more info please contact the POV-Ray
- * Team Coordinator by email to team-coord@povray.org or visit us on the web at
- * http://www.povray.org. The latest version of POV-Ray may be found at this site.
- *
- * This program is based on the popular DKB raytracer version 2.12.
- * DKBTrace was originally written by David K. Buck.
- * DKBTrace Ver 2.0-2.12 were written by David K. Buck & Aaron A. Collins.
- *
- *****************************************************************************/
- #ifndef INTERIOR_H
- #define INTERIOR_H
- #include "media.h"
- /*****************************************************************************
- * Global preprocessor defines
- ******************************************************************************/
- /*****************************************************************************
- * Global typedefs
- ******************************************************************************/
- /*****************************************************************************
- * Global variables
- ******************************************************************************/
- /*****************************************************************************
- * Global functions
- ******************************************************************************/
- void Init_Interior (INTERIOR *);
- INTERIOR *Create_Interior (void);
- INTERIOR *Copy_Interior (INTERIOR *);
- INTERIOR *Copy_Interior_Pointer (INTERIOR *);
- void Destroy_Interior (INTERIOR *);
- void Transform_Interior (INTERIOR *, TRANSFORM *);
- MATERIAL *Create_Material (void);
- MATERIAL *Copy_Material (MATERIAL *);
- void Destroy_Material (MATERIAL *);
- #endif
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