/**************************************************************************** * interior.h * * This module contains all defines, typedefs, and prototypes for INTERIOR.C. * * from Persistence of Vision(tm) Ray Tracer * Copyright 1996,1999 Persistence of Vision Team *--------------------------------------------------------------------------- * NOTICE: This source code file is provided so that users may experiment * with enhancements to POV-Ray and to port the software to platforms other * than those supported by the POV-Ray Team. There are strict rules under * which you are permitted to use this file. The rules are in the file * named POVLEGAL.DOC which should be distributed with this file. * If POVLEGAL.DOC is not available or for more info please contact the POV-Ray * Team Coordinator by email to team-coord@povray.org or visit us on the web at * http://www.povray.org. The latest version of POV-Ray may be found at this site. * * This program is based on the popular DKB raytracer version 2.12. * DKBTrace was originally written by David K. Buck. * DKBTrace Ver 2.0-2.12 were written by David K. Buck & Aaron A. Collins. * *****************************************************************************/ #ifndef INTERIOR_H #define INTERIOR_H #include "media.h" /***************************************************************************** * Global preprocessor defines ******************************************************************************/ /***************************************************************************** * Global typedefs ******************************************************************************/ /***************************************************************************** * Global variables ******************************************************************************/ /***************************************************************************** * Global functions ******************************************************************************/ void Init_Interior (INTERIOR *); INTERIOR *Create_Interior (void); INTERIOR *Copy_Interior (INTERIOR *); INTERIOR *Copy_Interior_Pointer (INTERIOR *); void Destroy_Interior (INTERIOR *); void Transform_Interior (INTERIOR *, TRANSFORM *); MATERIAL *Create_Material (void); MATERIAL *Copy_Material (MATERIAL *); void Destroy_Material (MATERIAL *); #endif