BBOX.H 3.8 KB

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  1. /****************************************************************************
  2. * bbox.h
  3. *
  4. * This module contains all defines, typedefs, and prototypes for BBOX.C.
  5. *
  6. * from Persistence of Vision(tm) Ray Tracer
  7. * Copyright 1996,1999 Persistence of Vision Team
  8. *---------------------------------------------------------------------------
  9. * NOTICE: This source code file is provided so that users may experiment
  10. * with enhancements to POV-Ray and to port the software to platforms other
  11. * than those supported by the POV-Ray Team. There are strict rules under
  12. * which you are permitted to use this file. The rules are in the file
  13. * named POVLEGAL.DOC which should be distributed with this file.
  14. * If POVLEGAL.DOC is not available or for more info please contact the POV-Ray
  15. * Team Coordinator by email to team-coord@povray.org or visit us on the web at
  16. * http://www.povray.org. The latest version of POV-Ray may be found at this site.
  17. *
  18. * This program is based on the popular DKB raytracer version 2.12.
  19. * DKBTrace was originally written by David K. Buck.
  20. * DKBTrace Ver 2.0-2.12 were written by David K. Buck & Aaron A. Collins.
  21. *
  22. *****************************************************************************/
  23. /* NOTE: FRAME.H contains other bound stuff. */
  24. #ifndef BBOX_H
  25. #define BBOX_H
  26. /*****************************************************************************
  27. * Global preprocessor defines
  28. ******************************************************************************/
  29. /* Generate additional bbox statistics. */
  30. #define BBOX_EXTRA_STATS 1
  31. /*****************************************************************************
  32. * Global typedefs
  33. ******************************************************************************/
  34. typedef int VECTORI[3];
  35. typedef struct BBox_Tree_Struct BBOX_TREE;
  36. typedef struct Rayinfo_Struct RAYINFO;
  37. typedef struct Qelem_Struct QELEM;
  38. typedef struct Priority_Queue_Struct PRIORITY_QUEUE;
  39. struct BBox_Tree_Struct
  40. {
  41. short Infinite; /* Flag if node is infinite */
  42. short Entries; /* Number of sub-nodes in this node */
  43. BBOX BBox; /* Bounding box of this node */
  44. BBOX_TREE **Node; /* If node: children; if leaf: element */
  45. };
  46. struct Rayinfo_Struct
  47. {
  48. VECTOR slab_num;
  49. VECTOR slab_den;
  50. VECTORI nonzero;
  51. VECTORI positive;
  52. };
  53. struct Qelem_Struct
  54. {
  55. DBL Depth;
  56. BBOX_TREE *Node;
  57. };
  58. struct Priority_Queue_Struct
  59. {
  60. unsigned QSize;
  61. unsigned Max_QSize;
  62. QELEM *Queue;
  63. };
  64. /*****************************************************************************
  65. * Global variables
  66. ******************************************************************************/
  67. extern BBOX_TREE *Root_Object;
  68. /*****************************************************************************
  69. * Global functions
  70. ******************************************************************************/
  71. void Initialize_BBox_Code (void);
  72. void Deinitialize_BBox_Code (void);
  73. void Build_Bounding_Slabs (BBOX_TREE **Root);
  74. void Destroy_Bounding_Slabs (void);
  75. void Recompute_BBox (BBOX *bbox, TRANSFORM *trans);
  76. void Recompute_Inverse_BBox (BBOX *bbox, TRANSFORM *trans);
  77. int Intersect_BBox_Tree (BBOX_TREE *Root, RAY *ray, INTERSECTION *Best_Intersection, OBJECT **Best_Object);
  78. void Check_And_Enqueue (PRIORITY_QUEUE *Queue, BBOX_TREE *Node, BBOX *BBox, RAYINFO *rayinfo);
  79. void Priority_Queue_Delete (PRIORITY_QUEUE *Queue, DBL *key, BBOX_TREE **Node);
  80. void Build_BBox_Tree (BBOX_TREE **Root, long nFinites, BBOX_TREE **Finite, long nInfinite, BBOX_TREE **Infinite);
  81. void Destroy_BBox_Tree (BBOX_TREE *Node);
  82. void Create_Rayinfo (RAY *Ray, RAYINFO *rayinfo);
  83. PRIORITY_QUEUE *Create_Priority_Queue (unsigned QSize);
  84. void Destroy_Priority_Queue (PRIORITY_QUEUE *Queue);
  85. #endif