/**************************************************************************** * bbox.h * * This module contains all defines, typedefs, and prototypes for BBOX.C. * * from Persistence of Vision(tm) Ray Tracer * Copyright 1996,1999 Persistence of Vision Team *--------------------------------------------------------------------------- * NOTICE: This source code file is provided so that users may experiment * with enhancements to POV-Ray and to port the software to platforms other * than those supported by the POV-Ray Team. There are strict rules under * which you are permitted to use this file. The rules are in the file * named POVLEGAL.DOC which should be distributed with this file. * If POVLEGAL.DOC is not available or for more info please contact the POV-Ray * Team Coordinator by email to team-coord@povray.org or visit us on the web at * http://www.povray.org. The latest version of POV-Ray may be found at this site. * * This program is based on the popular DKB raytracer version 2.12. * DKBTrace was originally written by David K. Buck. * DKBTrace Ver 2.0-2.12 were written by David K. Buck & Aaron A. Collins. * *****************************************************************************/ /* NOTE: FRAME.H contains other bound stuff. */ #ifndef BBOX_H #define BBOX_H /***************************************************************************** * Global preprocessor defines ******************************************************************************/ /* Generate additional bbox statistics. */ #define BBOX_EXTRA_STATS 1 /***************************************************************************** * Global typedefs ******************************************************************************/ typedef int VECTORI[3]; typedef struct BBox_Tree_Struct BBOX_TREE; typedef struct Rayinfo_Struct RAYINFO; typedef struct Qelem_Struct QELEM; typedef struct Priority_Queue_Struct PRIORITY_QUEUE; struct BBox_Tree_Struct { short Infinite; /* Flag if node is infinite */ short Entries; /* Number of sub-nodes in this node */ BBOX BBox; /* Bounding box of this node */ BBOX_TREE **Node; /* If node: children; if leaf: element */ }; struct Rayinfo_Struct { VECTOR slab_num; VECTOR slab_den; VECTORI nonzero; VECTORI positive; }; struct Qelem_Struct { DBL Depth; BBOX_TREE *Node; }; struct Priority_Queue_Struct { unsigned QSize; unsigned Max_QSize; QELEM *Queue; }; /***************************************************************************** * Global variables ******************************************************************************/ extern BBOX_TREE *Root_Object; /***************************************************************************** * Global functions ******************************************************************************/ void Initialize_BBox_Code (void); void Deinitialize_BBox_Code (void); void Build_Bounding_Slabs (BBOX_TREE **Root); void Destroy_Bounding_Slabs (void); void Recompute_BBox (BBOX *bbox, TRANSFORM *trans); void Recompute_Inverse_BBox (BBOX *bbox, TRANSFORM *trans); int Intersect_BBox_Tree (BBOX_TREE *Root, RAY *ray, INTERSECTION *Best_Intersection, OBJECT **Best_Object); void Check_And_Enqueue (PRIORITY_QUEUE *Queue, BBOX_TREE *Node, BBOX *BBox, RAYINFO *rayinfo); void Priority_Queue_Delete (PRIORITY_QUEUE *Queue, DBL *key, BBOX_TREE **Node); void Build_BBox_Tree (BBOX_TREE **Root, long nFinites, BBOX_TREE **Finite, long nInfinite, BBOX_TREE **Infinite); void Destroy_BBox_Tree (BBOX_TREE *Node); void Create_Rayinfo (RAY *Ray, RAYINFO *rayinfo); PRIORITY_QUEUE *Create_Priority_Queue (unsigned QSize); void Destroy_Priority_Queue (PRIORITY_QUEUE *Queue); #endif