TRIANGLE.H 3.0 KB

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  1. /****************************************************************************
  2. * triangle.h
  3. *
  4. * This module contains all defines, typedefs, and prototypes for TRIANGLE.C.
  5. *
  6. * from Persistence of Vision(tm) Ray Tracer
  7. * Copyright 1996,1999 Persistence of Vision Team
  8. *---------------------------------------------------------------------------
  9. * NOTICE: This source code file is provided so that users may experiment
  10. * with enhancements to POV-Ray and to port the software to platforms other
  11. * than those supported by the POV-Ray Team. There are strict rules under
  12. * which you are permitted to use this file. The rules are in the file
  13. * named POVLEGAL.DOC which should be distributed with this file.
  14. * If POVLEGAL.DOC is not available or for more info please contact the POV-Ray
  15. * Team Coordinator by email to team-coord@povray.org or visit us on the web at
  16. * http://www.povray.org. The latest version of POV-Ray may be found at this site.
  17. *
  18. * This program is based on the popular DKB raytracer version 2.12.
  19. * DKBTrace was originally written by David K. Buck.
  20. * DKBTrace Ver 2.0-2.12 were written by David K. Buck & Aaron A. Collins.
  21. *
  22. *****************************************************************************/
  23. #ifndef TRIANGLE_H
  24. #define TRIANGLE_H
  25. /*****************************************************************************
  26. * Global preprocessor defines
  27. ******************************************************************************/
  28. #define TRIANGLE_OBJECT (PATCH_OBJECT)
  29. #define SMOOTH_TRIANGLE_OBJECT (PATCH_OBJECT+DOUBLE_ILLUMINATE)
  30. /*****************************************************************************
  31. * Global typedefs
  32. ******************************************************************************/
  33. typedef struct Triangle_Struct TRIANGLE;
  34. typedef struct Smooth_Triangle_Struct SMOOTH_TRIANGLE;
  35. struct Triangle_Struct
  36. {
  37. OBJECT_FIELDS
  38. VECTOR Normal_Vector;
  39. DBL Distance;
  40. unsigned int Dominant_Axis:2;
  41. unsigned int vAxis:2; /* used only for smooth triangles */
  42. VECTOR P1, P2, P3;
  43. };
  44. struct Smooth_Triangle_Struct
  45. {
  46. OBJECT_FIELDS
  47. VECTOR Normal_Vector;
  48. DBL Distance;
  49. unsigned int Dominant_Axis:2;
  50. unsigned int vAxis:2; /* used only for smooth triangles */
  51. VECTOR P1, P2, P3;
  52. VECTOR N1, N2, N3, Perp;
  53. };
  54. /*****************************************************************************
  55. * Global variables
  56. ******************************************************************************/
  57. extern METHODS Triangle_Methods;
  58. extern METHODS Smooth_Triangle_Methods;
  59. /*****************************************************************************
  60. * Global functions
  61. ******************************************************************************/
  62. TRIANGLE *Create_Triangle (void);
  63. SMOOTH_TRIANGLE *Create_Smooth_Triangle (void);
  64. int Compute_Triangle (TRIANGLE *Triangle, int Smooth);
  65. void Compute_Triangle_BBox (TRIANGLE *Triangle);
  66. #endif