QUADRICS.H 2.5 KB

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  1. /****************************************************************************
  2. * quadrics.h
  3. *
  4. * This module contains all defines, typedefs, and prototypes for QUADRICS.C.
  5. *
  6. * from Persistence of Vision(tm) Ray Tracer
  7. * Copyright 1996,1999 Persistence of Vision Team
  8. *---------------------------------------------------------------------------
  9. * NOTICE: This source code file is provided so that users may experiment
  10. * with enhancements to POV-Ray and to port the software to platforms other
  11. * than those supported by the POV-Ray Team. There are strict rules under
  12. * which you are permitted to use this file. The rules are in the file
  13. * named POVLEGAL.DOC which should be distributed with this file.
  14. * If POVLEGAL.DOC is not available or for more info please contact the POV-Ray
  15. * Team Coordinator by email to team-coord@povray.org or visit us on the web at
  16. * http://www.povray.org. The latest version of POV-Ray may be found at this site.
  17. *
  18. * This program is based on the popular DKB raytracer version 2.12.
  19. * DKBTrace was originally written by David K. Buck.
  20. * DKBTrace Ver 2.0-2.12 were written by David K. Buck & Aaron A. Collins.
  21. *
  22. *****************************************************************************/
  23. #ifndef QUADRICS_H
  24. #define QUADRICS_H
  25. #include "planes.h"
  26. /*****************************************************************************
  27. * Global preprocessor defines
  28. ******************************************************************************/
  29. #define QUADRIC_OBJECT (BASIC_OBJECT)
  30. /*****************************************************************************
  31. * Global typedefs
  32. ******************************************************************************/
  33. typedef struct Quadric_Struct QUADRIC;
  34. struct Quadric_Struct
  35. {
  36. OBJECT_FIELDS
  37. VECTOR Square_Terms;
  38. VECTOR Mixed_Terms;
  39. VECTOR Terms;
  40. DBL Constant;
  41. };
  42. /*****************************************************************************
  43. * Global variables
  44. ******************************************************************************/
  45. extern METHODS Quadric_Methods;
  46. /*****************************************************************************
  47. * Global functions
  48. ******************************************************************************/
  49. QUADRIC *Create_Quadric (void);
  50. void Compute_Quadric_BBox (QUADRIC *Quadric, VECTOR Min, VECTOR Max);
  51. void Compute_Plane_Min_Max (PLANE *Plane, VECTOR Min, VECTOR Max);
  52. #endif