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- /****************************************************************************
- * mesh.h
- *
- * This module contains all defines, typedefs, and prototypes for MESH.C.
- *
- * from Persistence of Vision(tm) Ray Tracer
- * Copyright 1996,1999 Persistence of Vision Team
- *---------------------------------------------------------------------------
- * NOTICE: This source code file is provided so that users may experiment
- * with enhancements to POV-Ray and to port the software to platforms other
- * than those supported by the POV-Ray Team. There are strict rules under
- * which you are permitted to use this file. The rules are in the file
- * named POVLEGAL.DOC which should be distributed with this file.
- * If POVLEGAL.DOC is not available or for more info please contact the POV-Ray
- * Team Coordinator by email to team-coord@povray.org or visit us on the web at
- * http://www.povray.org. The latest version of POV-Ray may be found at this site.
- *
- * This program is based on the popular DKB raytracer version 2.12.
- * DKBTrace was originally written by David K. Buck.
- * DKBTrace Ver 2.0-2.12 were written by David K. Buck & Aaron A. Collins.
- *
- *****************************************************************************/
- #ifndef MESH_H
- #define MESH_H
- #include "bbox.h"
- /*****************************************************************************
- * Global preprocessor defines
- ******************************************************************************/
- #define MESH_OBJECT (PATCH_OBJECT+HIERARCHY_OK_OBJECT)
- /*****************************************************************************
- * Global typedefs
- ******************************************************************************/
- typedef struct Mesh_Struct MESH;
- typedef struct Mesh_Data_Struct MESH_DATA;
- typedef struct Mesh_Triangle_Struct MESH_TRIANGLE;
- struct Mesh_Struct
- {
- OBJECT_FIELDS
- TRANSFORM *Trans; /* Transformation for this object. */
- MESH_DATA *Data; /* Mesh data holding triangles. */
- };
- struct Mesh_Data_Struct
- {
- int References; /* Number of references to the mesh. */
- long Number_Of_Normals; /* Number of normals in the mesh. */
- long Number_Of_Textures; /* Number of textures in the mesh. */
- long Number_Of_Triangles; /* Number of trinagles in the mesh. */
- long Number_Of_Vertices; /* Number of vertices in the mesh. */
- SNGL_VECT *Normals, *Vertices; /* Arrays of normals and vertices. */
- TEXTURE **Textures; /* Array of texture references. */
- MESH_TRIANGLE *Triangles; /* Array of triangles. */
- BBOX_TREE *Tree; /* Bounding box tree for mesh. */
- };
- struct Mesh_Triangle_Struct
- {
- unsigned int Smooth:1; /* Is this a smooth triangle. */
- unsigned int Dominant_Axis:2; /* Dominant axis. */
- unsigned int vAxis:2; /* Axis for smooth triangle. */
- long P1, P2, P3; /* Indices of triangle vertices. */
- long Normal_Ind; /* Index of unsmoothed triangle normal. */
- long Texture; /* Index of triangle texture. */
- SNGL Distance; /* Distance of triangle along normal. */
- long N1, N2, N3; /* Indices of smoothed triangle normals. */
- SNGL_VECT Perp; /* Vector used for smooth triangles. */
- };
- /*****************************************************************************
- * Global variables
- ******************************************************************************/
- extern METHODS Mesh_Methods;
- /*****************************************************************************
- * Global functions
- ******************************************************************************/
- MESH *Create_Mesh (void);
- int Compute_Mesh_Triangle (MESH_TRIANGLE *Triangle, int Smooth, VECTOR P1, VECTOR P2, VECTOR P3, VECTOR S_Normal);
- void Compute_Mesh_BBox (MESH *Mesh);
- void Init_Mesh_Triangle (MESH_TRIANGLE *Triangle);
- void Build_Mesh_BBox_Tree (MESH *Mesh);
- void Test_Mesh_Opacity (MESH *Blob);
- void Create_Mesh_Hash_Tables (void);
- void Destroy_Mesh_Hash_Tables (void);
- int Mesh_Hash_Vertex (int *Number_Of_Vertices, int *Max_Vertices, SNGL_VECT **Vertices, VECTOR Vertex);
- int Mesh_Hash_Normal (int *Number_Of_Normals, int *Max_Normals, SNGL_VECT **Normals, VECTOR Normal);
- int Mesh_Hash_Texture (int *Number_Of_Textures, int *Max_Textures, TEXTURE ***Textures, TEXTURE *Texture);
- int Mesh_Degenerate (VECTOR P1, VECTOR P2, VECTOR P3);
- void Initialize_Mesh_Code (void);
- void Deinitialize_Mesh_Code (void);
- #endif
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