LIGHTING.H 2.4 KB

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  1. /****************************************************************************
  2. * lighting.h
  3. *
  4. * This module contains all defines, typedefs, and prototypes for LIGHTING.C.
  5. *
  6. * from Persistence of Vision(tm) Ray Tracer
  7. * Copyright 1996,1999 Persistence of Vision Team
  8. *---------------------------------------------------------------------------
  9. * NOTICE: This source code file is provided so that users may experiment
  10. * with enhancements to POV-Ray and to port the software to platforms other
  11. * than those supported by the POV-Ray Team. There are strict rules under
  12. * which you are permitted to use this file. The rules are in the file
  13. * named POVLEGAL.DOC which should be distributed with this file.
  14. * If POVLEGAL.DOC is not available or for more info please contact the POV-Ray
  15. * Team Coordinator by email to team-coord@povray.org or visit us on the web at
  16. * http://www.povray.org. The latest version of POV-Ray may be found at this site.
  17. *
  18. * This program is based on the popular DKB raytracer version 2.12.
  19. * DKBTrace was originally written by David K. Buck.
  20. * DKBTrace Ver 2.0-2.12 were written by David K. Buck & Aaron A. Collins.
  21. *
  22. *****************************************************************************/
  23. #ifndef LIGHTING_H
  24. #define LIGHTING_H
  25. #include "point.h"
  26. /*****************************************************************************
  27. * Global preprocessor defines
  28. ******************************************************************************/
  29. /*****************************************************************************
  30. * Global typedefs
  31. ******************************************************************************/
  32. /*****************************************************************************
  33. * Global variables
  34. ******************************************************************************/
  35. /*****************************************************************************
  36. * Global functions
  37. ******************************************************************************/
  38. void Determine_Apparent_Colour (INTERSECTION *Ray_Intersection, COLOUR Colour, RAY *Ray, DBL Weight);
  39. void Initialize_Lighting_Code (void);
  40. void Reinitialize_Lighting_Code (int Number_Of_Entries, TEXTURE ***Textures, DBL **Weights);
  41. void Deinitialize_Lighting_Code (void);
  42. int Test_Shadow (LIGHT_SOURCE *Light, DBL *Depth, RAY *Light_Source_Ray, RAY *Eye_Ray, VECTOR P, COLOUR Colour);
  43. #endif