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- /****************************************************************************
- * blob.c
- *
- * This module implements functions that manipulate blobs.
- *
- * The original file was written by Alexander Enzmann.
- * He wrote the code for blobs and generously provided us these enhancements.
- *
- * Modifications and enhancements by Dieter Bayer [DB].
- *
- * from Persistence of Vision(tm) Ray Tracer
- * Copyright 1996,1999 Persistence of Vision Team
- *---------------------------------------------------------------------------
- * NOTICE: This source code file is provided so that users may experiment
- * with enhancements to POV-Ray and to port the software to platforms other
- * than those supported by the POV-Ray Team. There are strict rules under
- * which you are permitted to use this file. The rules are in the file
- * named POVLEGAL.DOC which should be distributed with this file.
- * If POVLEGAL.DOC is not available or for more info please contact the POV-Ray
- * Team Coordinator by email to team-coord@povray.org or visit us on the web at
- * http://www.povray.org. The latest version of POV-Ray may be found at this site.
- *
- * This program is based on the popular DKB raytracer version 2.12.
- * DKBTrace was originally written by David K. Buck.
- * DKBTrace Ver 2.0-2.12 were written by David K. Buck & Aaron A. Collins.
- *
- *****************************************************************************/
- /****************************************************************************
- *
- * Explanation:
- *
- * -
- *
- * Syntax:
- *
- * blob
- * {
- * threshold THRESHOLD_VALUE
- *
- * component STRENGTH, RADIUS, <CENTER>
- *
- * sphere { <CENTER>, RADIUS, [strength] STRENGTH
- * [ translate <VECTOR> ]
- * [ rotate <VECTOR> ]
- * [ scale <VECTOR> ]
- * [ finish { ... } ]
- * [ pigment { ... } ]
- * [ tnormal { ... } ]
- * [ texture { ... } ]
- * }
- *
- * cylinder { <END1>, <END2>, RADIUS, [strength] STRENGTH
- * [ translate <VECTOR> ]
- * [ rotate <VECTOR> ]
- * [ scale <VECTOR> ]
- * [ finish { ... } ]
- * [ pigment { ... } ]
- * [ tnormal { ... } ]
- * [ texture { ... } ]
- * }
- *
- * [ sturm ]
- * [ hierarchy FLAG ]
- * }
- *
- * ---
- *
- * Jul 1994 : Most functions rewritten, bounding hierarchy added. [DB]
- *
- * Aug 1994 : Cylindrical blobs added. [DB]
- *
- * Sep 1994 : Multi-texturing added (each component can have its own texture).
- * Translation, rotation and scaling of each component added. [DB]
- *
- * Oct 1994 : Adopted the method for the bounding slab creation to build the
- * bounding sphere hierarchy of the blob to get a much better
- * hierarchy. Improved bounding sphere calculation for tighter
- * bounds. [DB]
- *
- * Dec 1994 : Added code for dynamic blob queue allocation. [DB]
- *
- * Feb 1995 : Moved bounding sphere stuff into a seperate file. [DB]
- *
- *****************************************************************************/
- #include "frame.h"
- #include "povray.h"
- #include "vector.h"
- #include "povproto.h"
- #include "blob.h"
- #include "bbox.h"
- #include "bsphere.h"
- #include "lighting.h"
- #include "matrices.h"
- #include "objects.h"
- #include "polysolv.h"
- #include "texture.h"
- /*****************************************************************************
- * Local preprocessor defines
- ******************************************************************************/
- /* Minimal intersection depth for a valid intersection. */
- #define DEPTH_TOLERANCE 1.0e-2
- /* Tolerance for inside test. */
- #define INSIDE_TOLERANCE 1.0e-6
- /* Ray enters/exits a component. */
- #define ENTERING 0
- #define EXITING 1
- /*****************************************************************************
- * Local typedefs
- ******************************************************************************/
- /*****************************************************************************
- * Static functions
- ******************************************************************************/
- static void element_normal (VECTOR Result, VECTOR P, BLOB_ELEMENT *Element);
- static int intersect_element (VECTOR P, VECTOR D, BLOB_ELEMENT *Element, DBL mindist, DBL *t0, DBL *t1);
- static void insert_hit (BLOB_ELEMENT *Element, DBL t0, DBL t1, BLOB_INTERVAL *intervals, int *cnt);
- static int determine_influences (VECTOR P, VECTOR D, BLOB *Blob, DBL mindist, BLOB_INTERVAL *intervals);
- static DBL calculate_field_value (BLOB *Blob, VECTOR P);
- static DBL calculate_element_field (BLOB_ELEMENT *Element, VECTOR P);
- static int intersect_cylinder (BLOB_ELEMENT *Element, VECTOR P, VECTOR D, DBL mindist, DBL *tmin, DBL *tmax);
- static int intersect_hemisphere (BLOB_ELEMENT *Element, VECTOR P, VECTOR D, DBL mindist, DBL *tmin, DBL *tmax);
- static int intersect_sphere (BLOB_ELEMENT *Element, VECTOR P, VECTOR D, DBL mindist, DBL *tmin, DBL *tmax);
- static int intersect_ellipsoid (BLOB_ELEMENT *Element, VECTOR P, VECTOR D, DBL mindist, DBL *tmin, DBL *tmax);
- static void get_element_bounding_sphere (BLOB_ELEMENT *Element, VECTOR Center, DBL *Radius2);
- static void build_bounding_hierarchy (BLOB *Blob);
- static void init_blob_element (BLOB_ELEMENT *Element);
- static void determine_element_texture (BLOB *Blob,
- BLOB_ELEMENT *Element, TEXTURE *Texture, VECTOR P, int *Count,
- TEXTURE **Textures, DBL *Weights);
- static void insert_node (BSPHERE_TREE *Node, int *size);
- static int All_Blob_Intersections (OBJECT *Object, RAY *Ray, ISTACK *Depth_Stack);
- static int Inside_Blob (VECTOR point, OBJECT *Object);
- static void Blob_Normal (VECTOR Result, OBJECT *Object, INTERSECTION *Inter);
- static BLOB *Copy_Blob (OBJECT *Object);
- static void Translate_Blob (OBJECT *Object, VECTOR Vector, TRANSFORM *Trans);
- static void Rotate_Blob (OBJECT *Object, VECTOR Vector, TRANSFORM *Trans);
- static void Scale_Blob (OBJECT *Object, VECTOR Vector, TRANSFORM *Trans);
- static void Invert_Blob (OBJECT *Object);
- static void Transform_Blob (OBJECT *Object, TRANSFORM *Trans);
- static void Destroy_Blob (OBJECT *Object);
- static void Compute_Blob_BBox (BLOB *Blob);
- /*****************************************************************************
- * Local variables
- ******************************************************************************/
- METHODS Blob_Methods =
- {
- All_Blob_Intersections,
- Inside_Blob, Blob_Normal,
- (COPY_METHOD)Copy_Blob,
- Translate_Blob, Rotate_Blob, Scale_Blob, Transform_Blob,
- Invert_Blob, Destroy_Blob
- };
- static BSPHERE_TREE **Queue;
- /* Maximum number of entries in queue during hierarchy traversal. */
- static unsigned Max_Queue_Size = 1024;
- /*****************************************************************************
- *
- * FUNCTION
- *
- * All_Blob_Intersections
- *
- * INPUT
- *
- * Object - Object
- * Ray - Ray
- *
- * OUTPUT
- *
- * Depth_Stack - Intersection stack
- *
- * RETURNS
- *
- * int - TRUE, if a intersection was found
- *
- * AUTHOR
- *
- * Alexander Enzmann
- *
- * DESCRIPTION
- *
- * Generate intervals of influence for each component. After these
- * are made, determine their aggregate effect on the ray. As the
- * individual intervals are checked, a quartic is generated
- * that represents the density at a particular point on the ray.
- *
- * Explanation for spherical components:
- *
- * After making the substitutions in MakeBlob, there is a formula
- * for each component that has the form:
- *
- * c0 * r^4 + c1 * r^2 + c2.
- *
- * In order to determine the influence on the ray of all of the
- * individual components, we start by determining the distance
- * from any point on the ray to the specified point. This can
- * be found using the pythagorean theorem, using C as the center
- * of this component, P as the start of the ray, and D as the
- * direction of travel of the ray:
- *
- * r^2 = (t * D + P - C) . (t * D + P - C)
- *
- * we insert this equation for each appearance of r^2 in the
- * components' formula, giving:
- *
- * r^2 = D.D t^2 + 2 t D . (P - C) + (P - C) . (P - C)
- *
- * Since the direction vector has been normalized, D.D = 1.
- * Using the substitutions:
- *
- * t0 = (P - C) . (P - C),
- * t1 = D . (P - C)
- *
- * We can write the formula as:
- *
- * r^2 = t0 + 2 t t1 + t^2
- *
- * Taking r^2 and substituting into the formula for this component
- * of the Blob we get the formula:
- *
- * density = c0 * (r^2)^2 + c1 * r^2 + c2,
- *
- * or:
- *
- * density = c0 * (t0 + 2 t t1 + t^2)^2 +
- * c1 * (t0 + 2 t t1 + t^2) +
- * c2
- *
- * Expanding terms and collecting with respect to "t" gives:
- *
- * t^4 * c0 +
- * t^3 * 4 c0 t1 +
- * t^2 * (c1 + 2 * c0 t0 + 4 c0 t1^2)
- * t * 2 (c1 t1 + 2 c0 t0 t1) +
- * c2 + c1*t0 + c0*t0^2
- *
- * This formula can now be solved for "t" by any of the quartic
- * root solvers that are available.
- *
- * CHANGES
- *
- * Jul 1994 : Added code for cylindrical and ellipsoidical blobs. [DB]
- *
- * Oct 1994 : Added code to convert polynomial into a bezier curve for
- * a quick test if an intersection exists in an interval. [DB]
- *
- * Sep 1995 : Added code to avoid numerical problems with distant blobs. [DB]
- *
- ******************************************************************************/
- static int All_Blob_Intersections(OBJECT *Object, RAY *Ray, ISTACK *Depth_Stack)
- {
- int i, j, cnt;
- int root_count, in_flag;
- int Intersection_Found = FALSE;
- DBL t0, t1, t2, c0, c1, c2;
- DBL dist, len, *fcoeffs, coeffs[5], roots[4];
- DBL start_dist;
- VECTOR P, D, V1, PP, DD;
- VECTOR IPoint;
- BLOB_INTERVAL *intervals;
- BLOB_ELEMENT *Element;
- BLOB *Blob = (BLOB *)Object;
- DBL l, w, newcoeffs[5], dk[5];
- Increase_Counter(stats[Ray_Blob_Tests]);
- /* Transform the ray into blob space. */
- if (Blob->Trans != NULL)
- {
- MInvTransPoint(P, Ray->Initial, Blob->Trans);
- MInvTransDirection(D, Ray->Direction, Blob->Trans);
- VLength(len, D);
- VInverseScaleEq(D, len);
- }
- else
- {
- Assign_Vector(P, Ray->Initial);
- Assign_Vector(D, Ray->Direction);
- len = 1.0;
- }
- /* Get the intervals along the ray where each component has an effect. */
- intervals = Blob->Data->Intervals;
- if ((cnt = determine_influences(P, D, Blob, DEPTH_TOLERANCE, intervals)) == 0)
- {
- /* Ray doesn't hit any of the component elements. */
- return (FALSE);
- }
- /* To avoid numerical problems we start at the first interval. */
- if ((start_dist = intervals[0].bound) < Small_Tolerance)
- {
- start_dist = 0.0;
- }
- for (i = 0; i < cnt; i++)
- {
- intervals[i].bound -= start_dist;
- }
- /* Get the new starting point. */
- VAddScaledEq(P, start_dist, D);
- /* Clear out the coefficients. */
- coeffs[0] =
- coeffs[1] =
- coeffs[2] =
- coeffs[3] = 0.0;
- coeffs[4] = - Blob->Data->Threshold;
-
- /*
- * Step through the list of intersection points, adding the
- * influence of each component as it appears.
- */
- fcoeffs = NULL;
-
- for (i = in_flag = 0; i < cnt; i++)
- {
- if ((intervals[i].type & 1) == ENTERING)
- {
- /*
- * Something is just starting to influence the ray, so calculate
- * its coefficients and add them into the pot.
- */
-
- in_flag++;
- Element = intervals[i].Element;
-
- switch (Element->Type)
- {
- case BLOB_SPHERE:
-
- VSub(V1, P, Element->O);
-
- VDot(t0, V1, V1);
- VDot(t1, V1, D);
- c0 = Element->c[0];
- c1 = Element->c[1];
- c2 = Element->c[2];
-
- fcoeffs = &(Element->f[0]);
-
- fcoeffs[0] = c0;
- fcoeffs[1] = 4.0 * c0 * t1;
- fcoeffs[2] = 2.0 * c0 * (2.0 * t1 * t1 + t0) + c1;
- fcoeffs[3] = 2.0 * t1 * (2.0 * c0 * t0 + c1);
- fcoeffs[4] = t0 * (c0 * t0 + c1) + c2;
-
- break;
-
- case BLOB_ELLIPSOID:
-
- MInvTransPoint(PP, P, Element->Trans);
- MInvTransDirection(DD, D, Element->Trans);
-
- VSub(V1, PP, Element->O);
-
- VDot(t0, V1, V1);
- VDot(t1, V1, DD);
- VDot(t2, DD, DD);
-
- c0 = Element->c[0];
- c1 = Element->c[1];
- c2 = Element->c[2];
-
- fcoeffs = &(Element->f[0]);
-
- fcoeffs[0] = c0 * t2 * t2;
- fcoeffs[1] = 4.0 * c0 * t1 * t2;
- fcoeffs[2] = 2.0 * c0 * (2.0 * t1 * t1 + t0 * t2) + c1 * t2;
- fcoeffs[3] = 2.0 * t1 * (2.0 * c0 * t0 + c1);
- fcoeffs[4] = t0 * (c0 * t0 + c1) + c2;
- break;
-
- case BLOB_BASE_HEMISPHERE:
- case BLOB_APEX_HEMISPHERE:
-
- MInvTransPoint(PP, P, Element->Trans);
- MInvTransDirection(DD, D, Element->Trans);
-
- if (Element->Type == BLOB_APEX_HEMISPHERE)
- {
- PP[Z] -= Element->len;
- }
- VDot(t0, PP, PP);
- VDot(t1, PP, DD);
- VDot(t2, DD, DD);
- c0 = Element->c[0];
- c1 = Element->c[1];
- c2 = Element->c[2];
- fcoeffs = &(Element->f[0]);
- fcoeffs[0] = c0 * t2 * t2;
- fcoeffs[1] = 4.0 * c0 * t1 * t2;
- fcoeffs[2] = 2.0 * c0 * (2.0 * t1 * t1 + t0 * t2) + c1 * t2;
- fcoeffs[3] = 2.0 * t1 * (2.0 * c0 * t0 + c1);
- fcoeffs[4] = t0 * (c0 * t0 + c1) + c2;
-
- break;
-
- case BLOB_CYLINDER:
- /* Transform ray into cylinder space. */
- MInvTransPoint(PP, P, Element->Trans);
- MInvTransDirection(DD, D, Element->Trans);
-
- t0 = PP[X] * PP[X] + PP[Y] * PP[Y];
- t1 = PP[X] * DD[X] + PP[Y] * DD[Y];
- t2 = DD[X] * DD[X] + DD[Y] * DD[Y];
- c0 = Element->c[0];
- c1 = Element->c[1];
- c2 = Element->c[2];
-
- fcoeffs = &(Element->f[0]);
-
- fcoeffs[0] = c0 * t2 * t2;
- fcoeffs[1] = 4.0 * c0 * t1 * t2;
- fcoeffs[2] = 2.0 * c0 * (2.0 * t1 * t1 + t0 * t2) + c1 * t2;
- fcoeffs[3] = 2.0 * t1 * (2.0 * c0 * t0 + c1);
- fcoeffs[4] = t0 * (c0 * t0 + c1) + c2;
- break;
-
- default:
- Error("Unknown blob component in All_Blob_Intersections().\n");
- }
-
- for (j = 0; j < 5; j++)
- {
- coeffs[j] += fcoeffs[j];
- }
- }
- else
- {
- /*
- * We are losing the influence of a component -->
- * subtract off its coefficients.
- */
-
- fcoeffs = intervals[i].Element->f;
- for (j = 0; j < 5; j++)
- {
- coeffs[j] -= fcoeffs[j];
- }
-
- /* If no components are currently affecting the ray ---> skip ahead. */
-
- if (--in_flag == 0)
- {
- continue;
- }
- }
- /*
- * If the following intersection lies close to the current intersection
- * then first add/subtract next region before testing. [DB 7/94]
- */
-
- if ((i + 1 < cnt) && (fabs(intervals[i].bound - intervals[i + 1].bound) < EPSILON))
- {
- continue;
- }
- /*
- * Transform polynomial in a way that the interval boundaries are moved
- * to 0 and 1, i. e. the roots of interest are between 0 and 1. [DB 10/94]
- */
- l = intervals[i].bound;
- w = intervals[i+1].bound - l;
- newcoeffs[0] = coeffs[0] * w * w * w * w;
- newcoeffs[1] = (coeffs[1] + 4.0 * coeffs[0] * l) * w * w * w;
- newcoeffs[2] = (3.0 * l * (2.0 * coeffs[0] * l + coeffs[1]) + coeffs[2]) * w * w;
- newcoeffs[3] = (2.0 * l * (2.0 * l * (coeffs[0] * l + 0.75 * coeffs[1]) + coeffs[2]) + coeffs[3]) * w;
- newcoeffs[4] = l * (l * (l * (coeffs[0] * l + coeffs[1]) + coeffs[2]) + coeffs[3]) + coeffs[4];
- /* Calculate coefficients of corresponding bezier curve. [DB 10/94] */
- dk[0] = newcoeffs[4];
- dk[1] = newcoeffs[4] + 0.25 * newcoeffs[3];
- dk[2] = newcoeffs[4] + 0.50 * (newcoeffs[3] + newcoeffs[2] / 12.0);
- dk[3] = newcoeffs[4] + 0.50 * (0.375 * newcoeffs[3] + newcoeffs[2] + 0.125 * newcoeffs[1]);
- dk[4] = newcoeffs[4] + newcoeffs[3] + newcoeffs[2] + newcoeffs[1] + newcoeffs[0];
- /*
- * Skip this interval if the ray doesn't intersect the convex hull of the
- * bezier curve, because no valid intersection will be found. [DB 10/94]
- */
- if (((dk[0] >= 0.0) && (dk[1] >= 0.0) && (dk[2] >= 0.0) && (dk[3] >= 0.0) && (dk[4] >= 0.0)) ||
- ((dk[0] <= 0.0) && (dk[1] <= 0.0) && (dk[2] <= 0.0) && (dk[3] <= 0.0) && (dk[4] <= 0.0)))
- {
- continue;
- }
- /*
- * Now we could do bezier clipping to find the roots
- * but I have no idea how this works. [DB 2/95]
- */
- /* Solve polynomial. */
- root_count = Solve_Polynomial(4, coeffs, roots, Test_Flag(Blob, STURM_FLAG), 1.0e-11);
- /* See if any of the roots are valid. */
- for (j = 0; j < root_count; j++)
- {
- dist = roots[j];
- /*
- * First see if the root is in the interval of influence of
- * the currently active components.
- */
- if ((dist >= intervals[i].bound) &&
- (dist <= intervals[i+1].bound))
- {
- /* Correct distance. */
- dist = (dist + start_dist) / len;
- if ((dist > DEPTH_TOLERANCE) && (dist < Max_Distance))
- {
- VEvaluateRay(IPoint, Ray->Initial, dist, Ray->Direction);
- if (Point_In_Clip(IPoint, Object->Clip))
- {
- push_entry(dist, IPoint, Object, Depth_Stack);
- Intersection_Found = TRUE;
- }
- }
- }
- }
- /*
- * If the blob isn't used inside a CSG and we have found at least
- * one intersection then we are ready, because all possible intersections
- * will be further away (we have a sorted list!). [DB 7/94]
- */
- if (!(Blob->Type & IS_CHILD_OBJECT) && (Intersection_Found))
- {
- break;
- }
- }
- if (Intersection_Found)
- {
- Increase_Counter(stats[Ray_Blob_Tests_Succeeded]);
- }
- return (Intersection_Found);
- }
- /*****************************************************************************
- *
- * FUNCTION
- *
- * insert_hit
- *
- * INPUT
- *
- * Blob - Pointer to blob structure
- * Element - Element to insert
- * t0, t1 - Intersection depths
- *
- * OUTPUT
- *
- * intervals - Pointer to sorted list of hits
- * cnt - Number of hits in intervals
- *
- * RETURNS
- *
- * AUTHOR
- *
- * Alexander Enzmann
- *
- * DESCRIPTION
- *
- * Store the points of intersection. Keep track of: whether this is
- * the start or end point of the hit, which component was pierced
- * by the ray, and the point along the ray that the hit occured at.
- *
- * CHANGES
- *
- * Oct 1994 : Modified to use memmove instead of loops for copying. [DB]
- * Sep 1995 : Changed to allow use of memcpy if memmove isn't available. [AED]
- * Jul 1996 : Changed to use POV_MEMMOVE, which can be memmove or pov_memmove.
- * Oct 1996 : Changed to avoid unnecessary compares. [DB]
- *
- ******************************************************************************/
- static void insert_hit(BLOB_ELEMENT *Element, DBL t0, DBL t1, BLOB_INTERVAL *intervals, int *cnt)
- {
- int k;
- /* We are entering the component. */
- intervals[*cnt].type = Element->Type | ENTERING;
- intervals[*cnt].bound = t0;
- intervals[*cnt].Element = Element;
- for (k = 0; t0 > intervals[k].bound; k++);
- if (k < *cnt)
- {
- /*
- * This hit point is smaller than one that already exists -->
- * bump the rest and insert it here.
- */
- POV_MEMMOVE(&intervals[k+1], &intervals[k], (*cnt-k)*sizeof(BLOB_INTERVAL));
- /* We are entering the component. */
- intervals[k].type = Element->Type | ENTERING;
- intervals[k].bound = t0;
- intervals[k].Element = Element;
- (*cnt)++;
- /* We are exiting the component. */
- intervals[*cnt].type = Element->Type | EXITING;
- intervals[*cnt].bound = t1;
- intervals[*cnt].Element = Element;
- for (k = k + 1; t1 > intervals[k].bound; k++);
- if (k < *cnt)
- {
- POV_MEMMOVE(&intervals[k+1], &intervals[k], (*cnt-k)*sizeof(BLOB_INTERVAL));
- /* We are exiting the component. */
- intervals[k].type = Element->Type | EXITING;
- intervals[k].bound = t1;
- intervals[k].Element = Element;
- }
- (*cnt)++;
- }
- else
- {
- /* Just plop the start and end points at the end of the list */
- (*cnt)++;
- /* We are exiting the component. */
- intervals[*cnt].type = Element->Type | EXITING;
- intervals[*cnt].bound = t1;
- intervals[*cnt].Element = Element;
- (*cnt)++;
- }
- }
- /*****************************************************************************
- *
- * FUNCTION
- *
- * intersect_cylinder
- *
- * INPUT
- *
- * Element - Pointer to element structure
- * P, D - Ray = P + t * D
- * mindist - Min. valid distance
- *
- * OUTPUT
- *
- * tmin, tmax - Intersection depths found
- *
- * RETURNS
- *
- * AUTHOR
- *
- * Dieter Bayer (with help from Alexander Enzmann)
- *
- * DESCRIPTION
- *
- * -
- *
- * CHANGES
- *
- * Jul 1994 : Creation.
- *
- ******************************************************************************/
- static int intersect_cylinder(BLOB_ELEMENT *Element, VECTOR P, VECTOR D, DBL mindist, DBL *tmin, DBL *tmax)
- {
- DBL a, b, c, d, t, u, v, w, len;
- VECTOR PP, DD;
- /* Transform ray into cylinder space. */
- MInvTransPoint(PP, P, Element->Trans);
- MInvTransDirection(DD, D, Element->Trans);
- VLength(len, DD);
- VInverseScaleEq(DD, len);
- /* Intersect ray with cylinder. */
- a = DD[X] * DD[X] + DD[Y] * DD[Y];
- if (a > EPSILON)
- {
- b = PP[X] * DD[X] + PP[Y] * DD[Y];
- c = PP[X] * PP[X] + PP[Y] * PP[Y] - Element->rad2;
- d = b * b - a * c;
- if (d > EPSILON)
- {
- d = sqrt(d);
- t = ( - b + d) / a;
- w = PP[Z] + t * DD[Z];
- if ((w >= 0.0) && (w <= Element->len))
- {
- if (t < *tmin) { *tmin = t; }
- if (t > *tmax) { *tmax = t; }
- }
- t = ( - b - d) / a;
- w = PP[Z] + t * DD[Z];
- if ((w >= 0.0) && (w <= Element->len))
- {
- if (t < *tmin) { *tmin = t; }
- if (t > *tmax) { *tmax = t; }
- }
- }
- }
- /* Intersect base/cap plane. */
- if (fabs(DD[Z]) > EPSILON)
- {
- /* Intersect base plane. */
- t = - PP[Z] / DD[Z];
- u = PP[X] + t * DD[X];
- v = PP[Y] + t * DD[Y];
- if ((u * u + v * v) <= Element->rad2)
- {
- if (t < *tmin) { *tmin = t; }
- if (t > *tmax) { *tmax = t; }
- }
- /* Intersect cap plane. */
- t = (Element->len - PP[Z]) / DD[Z];
- u = PP[X] + t * DD[X];
- v = PP[Y] + t * DD[Y];
- if ((u * u + v * v) <= Element->rad2)
- {
- if (t < *tmin) { *tmin = t; }
- if (t > *tmax) { *tmax = t; }
- }
- }
- /* Check if the intersections are valid. */
- *tmin /= len;
- *tmax /= len;
- if (*tmin < mindist) { *tmin = 0.0; }
- if (*tmax < mindist) { *tmax = 0.0; }
- if (*tmin >= *tmax)
- {
- return (FALSE);
- }
- return (TRUE);
- }
- /*****************************************************************************
- *
- * FUNCTION
- *
- * intersect_ellipsoid
- *
- * INPUT
- *
- * Element - Pointer to element structure
- * P, D - Ray = P + t * D
- * mindist - Min. valid distance
- *
- * OUTPUT
- *
- * tmin, tmax - Intersection depths found
- *
- * RETURNS
- *
- * AUTHOR
- *
- * Dieter Bayer
- *
- * DESCRIPTION
- *
- * -
- *
- * CHANGES
- *
- * Sep 1994 : Creation.
- *
- ******************************************************************************/
- static int intersect_ellipsoid(BLOB_ELEMENT *Element, VECTOR P, VECTOR D, DBL mindist, DBL *tmin, DBL *tmax)
- {
- DBL b, d, t, len;
- VECTOR V1, PP, DD;
- MInvTransPoint(PP, P, Element->Trans);
- MInvTransDirection(DD, D, Element->Trans);
- VLength(len, DD);
- VInverseScaleEq(DD, len);
- VSub(V1, PP, Element->O);
- VDot(b, V1, DD);
- VDot(t, V1, V1);
- d = b * b - t + Element->rad2;
- if (d < EPSILON)
- {
- return (FALSE);
- }
- d = sqrt(d);
- *tmax = ( - b + d) / len; if (*tmax < mindist) { *tmax = 0.0; }
- *tmin = ( - b - d) / len; if (*tmin < mindist) { *tmin = 0.0; }
- if (*tmax == *tmin)
- {
- return (FALSE);
- }
- else
- {
- if (*tmax < *tmin)
- {
- d = *tmin; *tmin = *tmax; *tmax = d;
- }
- }
- return (TRUE);
- }
- /*****************************************************************************
- *
- * FUNCTION
- *
- * intersect_hemisphere
- *
- * INPUT
- *
- * Element - Pointer to element structure
- * P, D - Ray = P + t * D
- * mindist - Min. valid distance
- *
- * OUTPUT
- *
- * tmin, tmax - Intersection depths found
- *
- * RETURNS
- *
- * AUTHOR
- *
- * Dieter Bayer
- *
- * DESCRIPTION
- *
- * -
- *
- * CHANGES
- *
- * Jul 1994 : Creation (with help from Alexander Enzmann).
- *
- ******************************************************************************/
- static int intersect_hemisphere(BLOB_ELEMENT *Element, VECTOR P, VECTOR D, DBL mindist, DBL *tmin, DBL *tmax)
- {
- DBL b, d, t, z1, z2, len;
- VECTOR PP, DD;
- /* Transform ray into hemisphere space. */
- MInvTransPoint(PP, P, Element->Trans);
- MInvTransDirection(DD, D, Element->Trans);
- VLength(len, DD);
- VInverseScaleEq(DD, len);
- if (Element->Type == BLOB_BASE_HEMISPHERE)
- {
- VDot(b, PP, DD);
- VDot(t, PP, PP);
- d = b * b - t + Element->rad2;
- if (d < EPSILON)
- {
- return (FALSE);
- }
- d = sqrt(d);
- *tmax = - b + d;
- *tmin = - b - d;
- if (*tmax < *tmin)
- {
- d = *tmin; *tmin = *tmax; *tmax = d;
- }
- /* Cut intersection at the plane. */
- z1 = PP[Z] + *tmin * DD[Z];
- z2 = PP[Z] + *tmax * DD[Z];
- /* If both points are inside --> no intersection */
- if ((z1 >= 0.0) && (z2 >= 0.0))
- {
- return (FALSE);
- }
- /* If both points are outside --> intersections found */
- if ((z1 < 0.0) && (z2 < 0.0))
- {
- *tmin /= len;
- *tmax /= len;
- return (TRUE);
- }
- /* Determine intersection with plane. */
- t = - PP[Z] / DD[Z];
- if (z1 >= 0.0)
- {
- /* Ray is crossing the plane from inside to outside. */
- *tmin = (t < mindist) ? 0.0 : t;
- }
- else
- {
- /* Ray is crossing the plane from outside to inside. */
- *tmax = (t < mindist) ? 0.0 : t;
- }
- *tmin /= len;
- *tmax /= len;
- return (TRUE);
- }
- else
- {
- PP[Z] -= Element->len;
- VDot(b, PP, DD);
- VDot(t, PP, PP);
- d = b * b - t + Element->rad2;
- if (d < EPSILON)
- {
- return (FALSE);
- }
- d = sqrt(d);
- *tmax = - b + d;
- *tmin = - b - d;
- if (*tmax < *tmin)
- {
- d = *tmin; *tmin = *tmax; *tmax = d;
- }
- /* Cut intersection at the plane. */
- z1 = PP[Z] + *tmin * DD[Z];
- z2 = PP[Z] + *tmax * DD[Z];
- /* If both points are inside --> no intersection */
- if ((z1 <= 0.0) && (z2 <= 0.0))
- {
- return (FALSE);
- }
- /* If both points are outside --> intersections found */
- if ((z1 > 0.0) && (z2 > 0.0))
- {
- *tmin /= len;
- *tmax /= len;
- return (TRUE);
- }
- /* Determine intersection with plane. */
- t = - PP[Z] / DD[Z];
- if (z1 <= 0.0)
- {
- /* Ray is crossing the plane from inside to outside. */
- *tmin = (t < mindist) ? 0.0 : t;
- }
- else
- {
- /* Ray is crossing the plane from outside to inside. */
- *tmax = (t < mindist) ? 0.0 : t;
- }
- *tmin /= len;
- *tmax /= len;
- return (TRUE);
- }
- }
- /*****************************************************************************
- *
- * FUNCTION
- *
- * intersect_sphere
- *
- * INPUT
- *
- * Element - Pointer to element structure
- * P, D - Ray = P + t * D
- * mindist - Min. valid distance
- *
- * OUTPUT
- *
- * tmin, tmax - Intersection depths found
- *
- * RETURNS
- *
- * AUTHOR
- *
- * Dieter Bayer
- *
- * DESCRIPTION
- *
- * -
- *
- * CHANGES
- *
- * Jul 1994 : Creation (with help from Alexander Enzmann).
- *
- ******************************************************************************/
- static int intersect_sphere(BLOB_ELEMENT *Element, VECTOR P, VECTOR D, DBL mindist, DBL *tmin, DBL *tmax)
- {
- DBL b, d, t;
- VECTOR V1;
- VSub(V1, P, Element->O);
- VDot(b, V1, D);
- VDot(t, V1, V1);
- d = b * b - t + Element->rad2;
- if (d < EPSILON)
- {
- return (FALSE);
- }
- d = sqrt(d);
- *tmax = - b + d; if (*tmax < mindist) { *tmax = 0.0; }
- *tmin = - b - d; if (*tmin < mindist) { *tmin = 0.0; }
- if (*tmax == *tmin)
- {
- return (FALSE);
- }
- else
- {
- if (*tmax < *tmin)
- {
- d = *tmin; *tmin = *tmax; *tmax = d;
- }
- }
- return (TRUE);
- }
- /*****************************************************************************
- *
- * FUNCTION
- *
- * intersect_element
- *
- * INPUT
- *
- * P, D - Ray = P + t * D
- * Element - Pointer to element structure
- * mindist - Min. valid distance
- *
- * OUTPUT
- *
- * tmin, tmax - Intersection depths found
- *
- * RETURNS
- *
- * AUTHOR
- *
- * Dieter Bayer
- *
- * DESCRIPTION
- *
- * -
- *
- * CHANGES
- *
- * Jul 1994 : Creation.
- *
- ******************************************************************************/
- static int intersect_element(VECTOR P, VECTOR D, BLOB_ELEMENT *Element, DBL mindist, DBL *tmin, DBL *tmax)
- {
- #ifdef BLOB_EXTRA_STATS
- Increase_Counter(stats[Blob_Element_Tests]);
- #endif
- *tmin = BOUND_HUGE;
- *tmax = - BOUND_HUGE;
- switch (Element->Type)
- {
- case BLOB_SPHERE:
- if (!intersect_sphere(Element, P, D, mindist, tmin, tmax))
- {
- return (FALSE);
- }
- break;
- case BLOB_ELLIPSOID:
- if (!intersect_ellipsoid(Element, P, D, mindist, tmin, tmax))
- {
- return (FALSE);
- }
- break;
- case BLOB_BASE_HEMISPHERE:
- case BLOB_APEX_HEMISPHERE:
- if (!intersect_hemisphere(Element, P, D, mindist, tmin, tmax))
- {
- return (FALSE);
- }
- break;
- case BLOB_CYLINDER:
- if (!intersect_cylinder(Element, P, D, mindist, tmin, tmax))
- {
- return (FALSE);
- }
- break;
- }
- #ifdef BLOB_EXTRA_STATS
- Increase_Counter(stats[Blob_Element_Tests_Succeeded]);
- #endif
- return (TRUE);
- }
- /*****************************************************************************
- *
- * FUNCTION
- *
- * determine_influences
- *
- * INPUT
- *
- * P, D - Ray = P + t * D
- * Blob - Pointer to blob structure
- * mindist - Min. valid distance
- *
- * OUTPUT
- *
- * intervals - Sorted list of intersections found
- *
- * RETURNS
- *
- * int - Number of intersection found
- *
- * AUTHOR
- *
- * Dieter Bayer
- *
- * DESCRIPTION
- *
- * Make a sorted list of points along the ray at which the various blob
- * components start and stop adding their influence.
- *
- * CHANGES
- *
- * Jul 1994 : Added code for bounding hierarchy traversal. [DB]
- *
- ******************************************************************************/
- static int determine_influences(VECTOR P, VECTOR D, BLOB *Blob, DBL mindist, BLOB_INTERVAL *intervals)
- {
- int i;
- int cnt, size;
- DBL b, t, t0, t1;
- VECTOR V1;
- BSPHERE_TREE *Tree;
- cnt = 0;
- if (Blob->Data->Tree == NULL)
- {
- /* There's no bounding hierarchy so just step through all elements. */
- for (i = 0; i < Blob->Data->Number_Of_Components; i++)
- {
- if (intersect_element(P, D, &Blob->Data->Entry[i], mindist, &t0, &t1))
- {
- insert_hit(&Blob->Data->Entry[i], t0, t1, intervals, &cnt);
- }
- }
- }
- else
- {
- /* Use blob's bounding hierarchy. */
- size = 0;
- Queue[size++] = Blob->Data->Tree;
- while (size > 0)
- {
- Tree = Queue[--size];
- /* Test if current node is a leaf. */
- if (Tree->Entries <= 0)
- {
- /* Test element. */
- if (intersect_element(P, D, (BLOB_ELEMENT *)Tree->Node, mindist, &t0, &t1))
- {
- insert_hit((BLOB_ELEMENT *)Tree->Node, t0, t1, intervals, &cnt);
- }
- }
- else
- {
- /* Test all sub-nodes. */
- for (i = 0; i < (int)Tree->Entries; i++)
- {
- #ifdef BLOB_EXTRA_STATS
- Increase_Counter(stats[Blob_Bound_Tests]);
- #endif
- VSub(V1, Tree->Node[i]->C, P);
- VDot(b, V1, D);
- VDot(t, V1, V1);
- if ((t - Sqr(b)) <= Tree->Node[i]->r2)
- {
- #ifdef BLOB_EXTRA_STATS
- Increase_Counter(stats[Blob_Bound_Tests_Succeeded]);
- #endif
- insert_node(Tree->Node[i], &size);
- }
- }
- }
- }
- }
- return (cnt);
- }
- /*****************************************************************************
- *
- * FUNCTION
- *
- * calculate_element_field
- *
- * INPUT
- *
- * Element - Pointer to element structure
- * P - Point whos field value is calculated
- *
- * OUTPUT
- *
- * RETURNS
- *
- * DBL - Field value
- *
- * AUTHOR
- *
- * Alexander Enzmann
- *
- * DESCRIPTION
- *
- * Calculate the field value of a single element in a given point P
- * (which must already have been transformed into blob space).
- *
- * CHANGES
- *
- * Jul 1994 : Added code for cylindrical and ellipsoidical blobs. [DB]
- *
- ******************************************************************************/
- static DBL calculate_element_field(BLOB_ELEMENT *Element, VECTOR P)
- {
- DBL rad2, density;
- VECTOR V1, PP;
- density = 0.0;
- switch (Element->Type)
- {
- case BLOB_SPHERE:
- VSub(V1, P, Element->O);
- VDot(rad2, V1, V1);
- if (rad2 < Element->rad2)
- {
- density = rad2 * (rad2 * Element->c[0] + Element->c[1]) + Element->c[2];
- }
- break;
- case BLOB_ELLIPSOID:
- MInvTransPoint(PP, P, Element->Trans);
- VSub(V1, PP, Element->O);
- VDot(rad2, V1, V1);
- if (rad2 < Element->rad2)
- {
- density = rad2 * (rad2 * Element->c[0] + Element->c[1]) + Element->c[2];
- }
- break;
- case BLOB_BASE_HEMISPHERE:
- MInvTransPoint(PP, P, Element->Trans);
- if (PP[Z] <= 0.0)
- {
- VDot(rad2, PP, PP);
- if (rad2 <= Element->rad2)
- {
- density = rad2 * (rad2 * Element->c[0] + Element->c[1]) + Element->c[2];
- }
- }
- break;
- case BLOB_APEX_HEMISPHERE:
- MInvTransPoint(PP, P, Element->Trans);
- PP[Z] -= Element->len;
- if (PP[Z] >= 0.0)
- {
- VDot(rad2, PP, PP);
- if (rad2 <= Element->rad2)
- {
- density = rad2 * (rad2 * Element->c[0] + Element->c[1]) + Element->c[2];
- }
- }
- break;
- case BLOB_CYLINDER:
- MInvTransPoint(PP, P, Element->Trans);
- if ((PP[Z] >= 0.0) && (PP[Z] <= Element->len))
- {
- if ((rad2 = Sqr(PP[X]) + Sqr(PP[Y])) <= Element->rad2)
- {
- density = rad2 * (rad2 * Element->c[0] + Element->c[1]) + Element->c[2];
- }
- }
- break;
- }
- return (density);
- }
- /*****************************************************************************
- *
- * FUNCTION
- *
- * calculate_field_value
- *
- * INPUT
- *
- * Blob - Pointer to blob structure
- * P - Point whos field value is calculated
- *
- * OUTPUT
- *
- * RETURNS
- *
- * DBL - Field value
- *
- * AUTHOR
- *
- * Dieter Bayer
- *
- * DESCRIPTION
- *
- * Calculate the field value of a blob in a given point P
- * (which must already have been transformed into blob space).
- *
- * CHANGES
- *
- * Jul 1994 : Added code for bounding hierarchy traversal. [DB]
- *
- ******************************************************************************/
- static DBL calculate_field_value(BLOB *Blob, VECTOR P)
- {
- int i;
- int size;
- DBL density, rad2;
- VECTOR V1;
- BSPHERE_TREE *Tree;
- density = 0.0;
- if (Blob->Data->Tree == NULL)
- {
- /* There's no tree --> step through all elements. */
- for (i = 0; i < Blob->Data->Number_Of_Components; i++)
- {
- density += calculate_element_field(&Blob->Data->Entry[i], P);
- }
- }
- else
- {
- /* A tree exists --> step through the tree. */
- size = 0;
- Queue[size++] = Blob->Data->Tree;
- while (size > 0)
- {
- Tree = Queue[--size];
- /* Test if current node is a leaf. */
- if (Tree->Entries <= 0)
- {
- density += calculate_element_field((BLOB_ELEMENT *)Tree->Node, P);
- }
- else
- {
- /* Test all sub-nodes. */
- for (i = 0; i < (int)Tree->Entries; i++)
- {
- /* Insert sub-node if we are inside. */
- VSub(V1, P, Tree->Node[i]->C);
- VDot(rad2, V1, V1);
- if (rad2 <= Tree->Node[i]->r2)
- {
- insert_node(Tree->Node[i], &size);
- }
- }
- }
- }
- }
- return (density);
- }
- /*****************************************************************************
- *
- * FUNCTION
- *
- * Inside_Blob
- *
- * INPUT
- *
- * Test_Point - Point to test
- * Object - Pointer to blob structure
- *
- * OUTPUT
- *
- * RETURNS
- *
- * int - TRUE if Test_Point is inside
- *
- * AUTHOR
- *
- * Alexander Enzmann
- *
- * DESCRIPTION
- *
- * Calculate the density at the given point and then compare to
- * the threshold to see if we are in or out of the blob.
- *
- * CHANGES
- *
- * -
- *
- ******************************************************************************/
- static int Inside_Blob(VECTOR Test_Point, OBJECT *Object)
- {
- VECTOR New_Point;
- BLOB *Blob = (BLOB *) Object;
- /* Transform the point into blob space. */
- if (Blob->Trans != NULL)
- {
- MInvTransPoint(New_Point, Test_Point, Blob->Trans);
- }
- else
- {
- Assign_Vector(New_Point, Test_Point);
- }
- if (calculate_field_value(Blob, New_Point) > Blob->Data->Threshold - INSIDE_TOLERANCE)
- {
- /* We are inside. */
- return (!Test_Flag(Blob, INVERTED_FLAG));
- }
- else
- {
- /* We are outside. */
- return (Test_Flag(Blob, INVERTED_FLAG));
- }
- }
- /*****************************************************************************
- *
- * FUNCTION
- *
- * element_normal
- *
- * INPUT
- *
- * P - Surface point
- * Element - Pointer to element structure
- *
- * OUTPUT
- *
- * Result - Element's normal
- *
- * RETURNS
- *
- * AUTHOR
- *
- * Dieter Bayer
- *
- * DESCRIPTION
- *
- * Calculate the normal of a single element in the point P.
- *
- * CHANGES
- *
- * Jul 1994 : Creation (with help from Alexander Enzmann).
- *
- ******************************************************************************/
- static void element_normal(VECTOR Result, VECTOR P, BLOB_ELEMENT *Element)
- {
- DBL val, dist;
- VECTOR V1, PP;
- switch (Element->Type)
- {
- case BLOB_SPHERE:
- VSub(V1, P, Element->O);
- VDot(dist, V1, V1);
- if (dist <= Element->rad2)
- {
- val = -2.0 * Element->c[0] * dist - Element->c[1];
- VAddScaledEq(Result, val, V1);
- }
- break;
- case BLOB_ELLIPSOID:
- MInvTransPoint(PP, P, Element->Trans);
- VSub(V1, PP, Element->O);
- VDot(dist, V1, V1);
- if (dist <= Element->rad2)
- {
- val = -2.0 * Element->c[0] * dist - Element->c[1];
- MTransNormal(V1, V1, Element->Trans);
- VAddScaledEq(Result, val, V1);
- }
- break;
- case BLOB_BASE_HEMISPHERE:
- MInvTransPoint(PP, P, Element->Trans);
- if (PP[Z] <= 0.0)
- {
- VDot(dist, PP, PP);
- if (dist <= Element->rad2)
- {
- val = -2.0 * Element->c[0] * dist - Element->c[1];
- MTransNormal(PP, PP, Element->Trans);
- VAddScaledEq(Result, val, PP);
- }
- }
- break;
- case BLOB_APEX_HEMISPHERE:
- MInvTransPoint(PP, P, Element->Trans);
- PP[Z] -= Element->len;
- if (PP[Z] >= 0.0)
- {
- VDot(dist, PP, PP);
- if (dist <= Element->rad2)
- {
- val = -2.0 * Element->c[0] * dist - Element->c[1];
- MTransNormal(PP, PP, Element->Trans);
- VAddScaledEq(Result, val, PP);
- }
- }
- break;
- case BLOB_CYLINDER:
- MInvTransPoint(PP, P, Element->Trans);
- if ((PP[Z] >= 0.0) && (PP[Z] <= Element->len))
- {
- if ((dist = Sqr(PP[X]) + Sqr(PP[Y])) <= Element->rad2)
- {
- val = -2.0 * Element->c[0] * dist - Element->c[1];
- PP[Z] = 0.0;
- MTransNormal(PP, PP, Element->Trans);
- VAddScaledEq(Result, val, PP);
- }
- }
- break;
- }
- }
- /*****************************************************************************
- *
- * FUNCTION
- *
- * Blob_Normal
- *
- * INPUT
- *
- * Object - Pointer to blob structure
- * Inter - Pointer to intersection
- *
- * OUTPUT
- *
- * Result - Blob's normal
- *
- * RETURNS
- *
- * AUTHOR
- *
- * Alexander Enzmann
- *
- * DESCRIPTION
- *
- * Calculate the blob's surface normal in the intersection point.
- *
- * CHANGES
- *
- * Jul 1994 : Added code for bounding hierarchy traversal. [DB]
- *
- ******************************************************************************/
- static void Blob_Normal(VECTOR Result, OBJECT *Object, INTERSECTION *Inter)
- {
- int i;
- int size;
- DBL dist, val;
- VECTOR New_Point, V1;
- BLOB *Blob = (BLOB *) Object;
- BSPHERE_TREE *Tree;
- /* Transform the point into the blob space. */
- if (Blob->Trans != NULL)
- {
- MInvTransPoint(New_Point, Inter->IPoint, Blob->Trans);
- }
- else
- {
- Assign_Vector(New_Point, Inter->IPoint);
- }
- Make_Vector(Result, 0.0, 0.0, 0.0);
- /* For each component that contributes to this point, add its bit to the normal */
- if (Blob->Data->Tree == NULL)
- {
- /* There's no tree --> step through all elements. */
- for (i = 0; i < Blob->Data->Number_Of_Components; i++)
- {
- element_normal(Result, New_Point, &(Blob->Data->Entry[i]));
- }
- }
- else
- {
- /* A tree exists --> step through the tree. */
- size = 0;
- Queue[size++] = Blob->Data->Tree;
- while (size > 0)
- {
- Tree = Queue[--size];
- /* Test if current node is a leaf. */
- if (Tree->Entries <= 0)
- {
- element_normal(Result, New_Point, (BLOB_ELEMENT *)Tree->Node);
- }
- else
- {
- /* Test all sub-nodes. */
- for (i = 0; i < (int)Tree->Entries; i++)
- {
- /* Insert sub-node if we are inside. */
- VSub(V1, New_Point, Tree->Node[i]->C);
- VDot(dist, V1, V1);
- if (dist <= Tree->Node[i]->r2)
- {
- insert_node(Tree->Node[i], &size);
- }
- }
- }
- }
- }
- VDot(val, Result, Result);
- if (val == 0.0)
- {
- Make_Vector(Result, 1.0, 0.0, 0.0);
- }
- else
- {
- /* Normalize normal vector. */
- val = 1.0 / sqrt(val);
- VScaleEq(Result, val);
- }
- /* Transform back to world space. */
- if (Blob->Trans != NULL)
- {
- MTransNormal(Result, Result, Blob->Trans);
- VNormalize(Result, Result);
- }
- }
- /*****************************************************************************
- *
- * FUNCTION
- *
- * Translate_Blob
- *
- * INPUT
- *
- * Vector - Translation vector
- *
- * OUTPUT
- *
- * Object - Pointer to blob structure
- *
- * RETURNS
- *
- * AUTHOR
- *
- * Alexander Enzmann
- *
- * DESCRIPTION
- *
- * Translate a blob.
- *
- * CHANGES
- *
- * -
- *
- ******************************************************************************/
- static void Translate_Blob(OBJECT *Object, VECTOR Vector, TRANSFORM *Trans)
- {
- Transform_Blob(Object, Trans);
- }
- /*****************************************************************************
- *
- * FUNCTION
- *
- * Rotate_Blob
- *
- * INPUT
- *
- * Vector - Rotation vector
- *
- * OUTPUT
- *
- * Object - Pointer to blob structure
- *
- * RETURNS
- *
- * AUTHOR
- *
- * Alexander Enzmann
- *
- * DESCRIPTION
- *
- * Rotate a blob.
- *
- * CHANGES
- *
- * -
- *
- ******************************************************************************/
- static void Rotate_Blob(OBJECT *Object, VECTOR Vector, TRANSFORM *Trans)
- {
- Transform_Blob(Object, Trans);
- }
- /*****************************************************************************
- *
- * FUNCTION
- *
- * Scale_Blob
- *
- * INPUT
- *
- * Vector - Scaling vector
- *
- * OUTPUT
- *
- * Object - Pointer to blob structure
- *
- * RETURNS
- *
- * AUTHOR
- *
- * Alexander Enzmann
- *
- * DESCRIPTION
- *
- * Scale a blob.
- *
- * CHANGES
- *
- * -
- *
- ******************************************************************************/
- static void Scale_Blob(OBJECT *Object, VECTOR Vector, TRANSFORM *Trans)
- {
- Transform_Blob(Object, Trans);
- }
- /*****************************************************************************
- *
- * FUNCTION
- *
- * Transform_Blob
- *
- * INPUT
- *
- * Trans - Pointer to transformation
- *
- * OUTPUT
- *
- * Object - Pointer to blob structure
- *
- * RETURNS
- *
- * AUTHOR
- *
- * Alexander Enzmann
- *
- * DESCRIPTION
- *
- * Transform a blob.
- *
- * CHANGES
- *
- * -
- *
- ******************************************************************************/
- static void Transform_Blob(OBJECT *Object, TRANSFORM *Trans)
- {
- int i;
- BLOB *Blob = (BLOB *)Object;
- if (Blob->Trans == NULL)
- {
- Blob->Trans = Create_Transform();
- }
- Recompute_BBox(&Object->BBox, Trans);
- Compose_Transforms(Blob->Trans, Trans);
- for (i = 0; i < Blob->Data->Number_Of_Components; i++)
- {
- Transform_Textures(Blob->Element_Texture[i], Trans);
- }
- }
- /*****************************************************************************
- *
- * FUNCTION
- *
- * Invert_Blob
- *
- * INPUT
- *
- * Object - Pointer to blob structure
- *
- * OUTPUT
- *
- * Object
- *
- * RETURNS
- *
- * AUTHOR
- *
- * Alexander Enzmann
- *
- * DESCRIPTION
- *
- * Invert a blob.
- *
- * CHANGES
- *
- * -
- *
- ******************************************************************************/
- static void Invert_Blob(OBJECT *Object)
- {
- Invert_Flag(Object, INVERTED_FLAG);
- }
- /*****************************************************************************
- *
- * FUNCTION
- *
- * Create_Blob
- *
- * INPUT
- *
- * Object - Pointer to blob structure
- *
- * OUTPUT
- *
- * Object
- *
- * RETURNS
- *
- * AUTHOR
- *
- * Alexander Enzmann
- *
- * DESCRIPTION
- *
- * Create a new blob.
- *
- * CHANGES
- *
- * -
- *
- ******************************************************************************/
- BLOB *Create_Blob()
- {
- BLOB *New;
- New = (BLOB *)POV_MALLOC(sizeof (BLOB), "blob");
- INIT_OBJECT_FIELDS(New, BLOB_OBJECT, &Blob_Methods)
- Set_Flag(New, HIERARCHY_FLAG);
- New->Trans = NULL;
- New->Data = NULL;
- New->Element_Texture = NULL;
- return (New);
- }
- /*****************************************************************************
- *
- * FUNCTION
- *
- * Copy_Blob
- *
- * INPUT
- *
- * Object - Pointer to blob structure
- *
- * OUTPUT
- *
- * Object
- *
- * RETURNS
- *
- * AUTHOR
- *
- * Alexander Enzmann
- *
- * DESCRIPTION
- *
- * Copy a blob.
- *
- * NOTE: The components are not copied, only the number of references is
- * counted, so that Destroy_Blob() knows if they can be destroyed.
- *
- * CHANGES
- *
- * Jul 1994 : Added code for blob data reference counting. [DB]
- *
- ******************************************************************************/
- static BLOB *Copy_Blob(OBJECT *Object)
- {
- int i;
- BLOB *New, *Old = (BLOB *)Object;
- New = Create_Blob();
- /* Copy blob. */
- *New = *Old;
- New->Trans = Copy_Transform(New->Trans);
- New->Data->References++;
- New->Element_Texture = (TEXTURE **)POV_MALLOC(New->Data->Number_Of_Components*sizeof(TEXTURE *), "blob texture list");
- for (i = 0; i < New->Data->Number_Of_Components; i++)
- {
- New->Element_Texture[i] = Copy_Textures(Old->Element_Texture[i]);
- }
- return (New);
- }
- /*****************************************************************************
- *
- * FUNCTION
- *
- * Create_Blob_List_Element
- *
- * INPUT
- *
- * OUTPUT
- *
- * RETURNS
- *
- * BLOB_LIST * - Pointer to blob element
- *
- * AUTHOR
- *
- * Dieter Bayer
- *
- * DESCRIPTION
- *
- * Create a new blob element in the component list used during parsing.
- *
- * CHANGES
- *
- * Sep 1994 : Creation.
- *
- ******************************************************************************/
- BLOB_LIST *Create_Blob_List_Element()
- {
- BLOB_LIST *New;
- New = (BLOB_LIST *)POV_MALLOC(sizeof(BLOB_LIST), "blob component");
- init_blob_element(&New->elem);
- return (New);
- }
- /*****************************************************************************
- *
- * FUNCTION
- *
- * Destroy_Blob
- *
- * INPUT
- *
- * Object - Pointer to blob structure
- *
- * OUTPUT
- *
- * Object
- *
- * RETURNS
- *
- * AUTHOR
- *
- * Alexander Enzmann
- *
- * DESCRIPTION
- *
- * Destroy a blob.
- *
- * NOTE: The blob data is destroyed if they are no longer used by any copy.
- *
- * CHANGES
- *
- * Jul 1994 : Added code for blob data reference counting. [DB]
- *
- * Dec 1994 : Fixed memory leakage. [DB]
- *
- * Aug 1995 : Fixed freeing of already freed memory. [DB]
- *
- ******************************************************************************/
- static void Destroy_Blob(OBJECT *Object)
- {
- int i;
- BLOB *Blob = (BLOB *)Object;
- Destroy_Transform(Blob->Trans);
- for (i = 0; i < Blob->Data->Number_Of_Components; i++)
- {
- Destroy_Textures(Blob->Element_Texture[i]);
- }
- POV_FREE(Blob->Element_Texture);
- if (--(Blob->Data->References) == 0)
- {
- Destroy_Bounding_Sphere_Hierarchy(Blob->Data->Tree);
- for (i = 0; i < Blob->Data->Number_Of_Components; i++)
- {
- /*
- * Make sure to destroy multiple references of a texture
- * and/or transformation only once. Multiple references
- * are only used with cylindrical blobs. Thus it's
- * enough to ignore all cylinder caps.
- */
- if ((Blob->Data->Entry[i].Type == BLOB_SPHERE) ||
- (Blob->Data->Entry[i].Type == BLOB_ELLIPSOID) ||
- (Blob->Data->Entry[i].Type == BLOB_CYLINDER))
- {
- Destroy_Transform(Blob->Data->Entry[i].Trans);
- Blob->Data->Entry[i].Trans = NULL;
- Blob->Data->Entry[i].Texture = NULL;
- }
- }
- POV_FREE(Blob->Data->Entry);
- POV_FREE(Blob->Data->Intervals);
- POV_FREE(Blob->Data);
- }
- POV_FREE(Object);
- }
- /*****************************************************************************
- *
- * FUNCTION
- *
- * Compute_Blob_BBox
- *
- * INPUT
- *
- * Blob - Blob
- *
- * OUTPUT
- *
- * Blob
- *
- * RETURNS
- *
- * AUTHOR
- *
- * Dieter Bayer
- *
- * DESCRIPTION
- *
- * Calculate the bounding box of a blob.
- *
- * CHANGES
- *
- * Aug 1994 : Creation.
- *
- ******************************************************************************/
- static void Compute_Blob_BBox(BLOB *Blob)
- {
- int i;
- DBL radius, radius2;
- VECTOR Center, Min, Max;
- Make_Vector(Min, BOUND_HUGE, BOUND_HUGE, BOUND_HUGE);
- Make_Vector(Max, - BOUND_HUGE, - BOUND_HUGE, - BOUND_HUGE);
- for (i = 0; i < Blob->Data->Number_Of_Components; i++)
- {
- if (Blob->Data->Entry[i].c[2] > 0.0)
- {
- get_element_bounding_sphere(&Blob->Data->Entry[i], Center, &radius2);
- radius = sqrt(radius2);
- Min[X] = min(Min[X], Center[X] - radius);
- Min[Y] = min(Min[Y], Center[Y] - radius);
- Min[Z] = min(Min[Z], Center[Z] - radius);
- Max[X] = max(Max[X], Center[X] + radius);
- Max[Y] = max(Max[Y], Center[Y] + radius);
- Max[Z] = max(Max[Z], Center[Z] + radius);
- }
- }
- Make_BBox_from_min_max(Blob->BBox, Min, Max);
- if (Blob->Trans != NULL)
- {
- Recompute_BBox(&Blob->BBox, Blob->Trans);
- }
- }
- /*****************************************************************************
- *
- * FUNCTION
- *
- * get_element_bounding_sphere
- *
- * INPUT
- *
- * Element - Pointer to element
- * Center - Bounding sphere's center
- * Radius2 - Bounding sphere's squared radius
- *
- * OUTPUT
- *
- * Center, Radius2
- *
- * RETURNS
- *
- * AUTHOR
- *
- * Dieter Bayer
- *
- * DESCRIPTION
- *
- * Calculate the bounding sphere of a blob element.
- *
- * CHANGES
- *
- * Sep 1994 : Creation.
- *
- ******************************************************************************/
- static void get_element_bounding_sphere(BLOB_ELEMENT *Element, VECTOR Center, DBL *Radius2)
- {
- DBL r, r2 = 0.0;
- VECTOR C, H;
- switch (Element->Type)
- {
- case BLOB_SPHERE:
- case BLOB_ELLIPSOID:
- r2 = Element->rad2;
- Assign_Vector(C, Element->O);
- break;
- case BLOB_BASE_HEMISPHERE:
- r2 = Element->rad2;
- Make_Vector(C, 0.0, 0.0, 0.0);
- break;
- case BLOB_APEX_HEMISPHERE:
- r2 = Element->rad2;
- Make_Vector(C, 0.0, 0.0, Element->len);
- break;
- case BLOB_CYLINDER :
- Make_Vector(C, 0.0, 0.0, 0.5 * Element->len);
- r2 = Element->rad2 + Sqr(0.5 * Element->len);
- break;
- }
- /* Transform bounding sphere if necessary. */
- if (Element->Trans != NULL)
- {
- r = sqrt(r2);
- MTransPoint(C, C, Element->Trans);
- Make_Vector(H, r, r, r);
- MTransDirection(H, H, Element->Trans);
- r = max(max(fabs(H[X]), fabs(H[Y])), fabs(H[Z]));
- r2 = Sqr(r) + EPSILON;
- }
- Assign_Vector(Center, C);
- *Radius2 = r2;
- }
- /*****************************************************************************
- *
- * FUNCTION
- *
- * init_blob_element
- *
- * INPUT
- *
- * Element - Pointer to blob element
- *
- * OUTPUT
- *
- * Element
- *
- * RETURNS
- *
- * AUTHOR
- *
- * Dieter Bayer
- *
- * DESCRIPTION
- *
- * Init blob element.
- *
- * CHANGES
- *
- * Sep 1994 : Creation.
- *
- ******************************************************************************/
- static void init_blob_element(BLOB_ELEMENT *Element)
- {
- Element->Type = 0;
- Element->index = 0;
- Element->len =
- Element->rad2 = 0.0;
- Element->c[0] =
- Element->c[1] =
- Element->c[2] =
- Element->f[0] =
- Element->f[1] =
- Element->f[2] =
- Element->f[3] =
- Element->f[4] = 0.0;
- Make_Vector(Element->O, 0.0, 0.0, 0.0);
- Element->Texture = NULL;
- Element->Trans = NULL;
- }
- /*****************************************************************************
- *
- * FUNCTION
- *
- * Make_Blob
- *
- * INPUT
- *
- * Blob - Pointer to blob structure
- * threshold - Blob's threshold
- * BlobList - Pointer to elements
- * npoints - Number of elements
- *
- * OUTPUT
- *
- * Blob
- *
- * RETURNS
- *
- * AUTHOR
- *
- * Alexander Enzmann
- *
- * DESCRIPTION
- *
- * Create a blob after it was read from the scene file.
- *
- * Starting with the density function: (1-r^2)^2, we have a field
- * that varies in strength from 1 at r = 0 to 0 at r = 1. By
- * substituting r/rad for r, we can adjust the range of influence
- * of a particular component. By multiplication by coeff, we can
- * adjust the amount of total contribution, giving the formula:
- *
- * coeff * (1 - (r/rad)^2)^2
- *
- * This varies in strength from coeff at r = 0, to 0 at r = rad.
- *
- * CHANGES
- *
- * Jul 1994 : Added code for cylindrical and ellipsoidical blobs. [DB]
- *
- ******************************************************************************/
- void Make_Blob(BLOB *Blob, DBL threshold, BLOB_LIST *BlobList, int npoints)
- {
- int i, count;
- DBL rad2, coeff;
- BLOB_LIST *temp;
- BLOB_ELEMENT *Entry;
- if (npoints < 1)
- {
- Error("Need at least one component in a blob.");
- }
- /* Figure out how many components there will be. */
- temp = BlobList;
- for (i = count = 0; i < npoints; i++)
- {
- if (temp->elem.Type & BLOB_CYLINDER)
- {
- count += 3;
- }
- else
- {
- count++;
- }
- temp = temp->next;
- /* Test for too many components. [DB 12/94] */
- if (count >= MAX_BLOB_COMPONENTS)
- {
- Error("There are more than %d components in a blob.\n", MAX_BLOB_COMPONENTS);
- }
- }
- /* Initialize the blob data. */
- Blob->Data->Threshold = threshold;
- Entry = Blob->Data->Entry;
- for (i = 0; i < npoints; i++)
- {
- temp = BlobList;
- if ((fabs(temp->elem.c[2]) < EPSILON) || (temp->elem.rad2 < EPSILON))
- {
- Warning(0.0, "Degenerate Blob element\n");
- }
- /* Initialize component. */
- *Entry = temp->elem;
- /* We have a multi-texture blob. */
- if (Entry->Texture != NULL)
- {
- Set_Flag(Blob, MULTITEXTURE_FLAG);
- }
- /* Store blob specific information. */
- switch (temp->elem.Type)
- {
- case BLOB_ELLIPSOID :
- case BLOB_SPHERE :
- rad2 = temp->elem.rad2;
- coeff = temp->elem.c[2];
- Entry->c[0] = coeff / (rad2 * rad2);
- Entry->c[1] = -(2.0 * coeff) / rad2;
- Entry->c[2] = coeff;
- Entry++;
- break;
- case BLOB_CYLINDER :
- rad2 = temp->elem.rad2;
- coeff = temp->elem.c[2];
- /* Create cylindrical component. */
- Entry->c[0] = coeff / (rad2 * rad2);
- Entry->c[1] = -(2.0 * coeff) / rad2;
- Entry->c[2] = coeff;
- Entry++;
- /* Create hemispherical component at the base. */
- *Entry = temp->elem;
- Entry->Type = BLOB_BASE_HEMISPHERE;
- Entry->c[0] = coeff / (rad2 * rad2);
- Entry->c[1] = -(2.0 * coeff) / rad2;
- Entry->c[2] = coeff;
- Entry++;
- /* Create hemispherical component at the apex. */
- *Entry = temp->elem;
- Entry->Type = BLOB_APEX_HEMISPHERE;
- Entry->c[0] = coeff / (rad2 * rad2);
- Entry->c[1] = -(2.0 * coeff) / rad2;
- Entry->c[2] = coeff;
- Entry++;
- break;
- default :
- Error("Unknown blob component.\n");
- }
- /* Get rid of texture non longer needed. */
- BlobList = BlobList->next;
- Destroy_Textures(temp->elem.Texture);
- POV_FREE(temp);
- }
- for (i = 0; i < count; i++)
- {
- Blob->Data->Entry[i].index = i;
- }
- /* Compute bounding box. */
- Compute_Blob_BBox(Blob);
- /* Create bounding sphere hierarchy. */
- if (Test_Flag(Blob, HIERARCHY_FLAG))
- {
- build_bounding_hierarchy(Blob);
- }
- }
- /*****************************************************************************
- *
- * FUNCTION
- *
- * Test_Blob_Opacity
- *
- * INPUT
- *
- * Blob - Pointer to blob structure
- *
- * OUTPUT
- *
- * Blob
- *
- * RETURNS
- *
- * AUTHOR
- *
- * Dieter Bayer
- *
- * DESCRIPTION
- *
- * Set the opacity flag of the blob according to the opacity
- * of the blob's texture(s).
- *
- * CHANGES
- *
- * Apr 1996 : Creation.
- *
- ******************************************************************************/
- void Test_Blob_Opacity(BLOB *Blob)
- {
- int i;
- /* Initialize opacity flag to the opacity of the object's texture. */
- if ((Blob->Texture == NULL) || (Test_Opacity(Blob->Texture)))
- {
- Set_Flag(Blob, OPAQUE_FLAG);
- }
- if (Test_Flag(Blob, MULTITEXTURE_FLAG))
- {
- for (i = 0; i < Blob->Data->Number_Of_Components; i++)
- {
- if (Blob->Element_Texture[i] != NULL)
- {
- /* If component's texture isn't opaque the blob is neither. */
- if (!Test_Opacity(Blob->Element_Texture[i]))
- {
- Clear_Flag(Blob, OPAQUE_FLAG);
- }
- }
- }
- }
- }
- /*****************************************************************************
- *
- * FUNCTION
- *
- * build_bounding_hierarchy
- *
- * INPUT
- *
- * OUTPUT
- *
- * RETURNS
- *
- * AUTHOR
- *
- * Dieter Bayer
- *
- * DESCRIPTION
- *
- * Create the bounding sphere hierarchy.
- *
- * CHANGES
- *
- * Oct 1994 : Creation. (Derived from the bounding slab creation code)
- *
- ******************************************************************************/
- static void build_bounding_hierarchy(BLOB *Blob)
- {
- int i, nElem, maxelements;
- BSPHERE_TREE **Elements;
- nElem = (int)Blob->Data->Number_Of_Components;
- maxelements = 2 * nElem;
- /*
- * Now allocate an array to hold references to these elements.
- */
- Elements = (BSPHERE_TREE **)POV_MALLOC(maxelements*sizeof(BSPHERE_TREE *), "blob bounding hierarchy");
- /* Init list with blob elements. */
- for (i = 0; i < nElem; i++)
- {
- Elements[i] = (BSPHERE_TREE *)POV_MALLOC(sizeof(BSPHERE_TREE), "blob bounding hierarchy");
- Elements[i]->Entries = 0;
- Elements[i]->Node = (BSPHERE_TREE **)&Blob->Data->Entry[i];
- get_element_bounding_sphere(&Blob->Data->Entry[i], Elements[i]->C, &Elements[i]->r2);
- }
- Build_Bounding_Sphere_Hierarchy(&Blob->Data->Tree, nElem, Elements);
- /* Get rid of the Elements array. */
- POV_FREE(Elements);
- }
- /*****************************************************************************
- *
- * FUNCTION
- *
- * Determine_Blob_Textures
- *
- * INPUT
- *
- * OUTPUT
- *
- * RETURNS
- *
- * AUTHOR
- *
- * Dieter Bayer
- *
- * DESCRIPTION
- *
- * Determine the textures and weights of all components affecting
- * the given intersection point. The weights are calculated from
- * the field values and sum to 1.
- *
- * CHANGES
- *
- * Sep 1994 : Creation.
- *
- * Mar 1996 : Make the call to resize the textures/weights list just once
- * at the beginning instead of doing it for every element. [DB]
- *
- ******************************************************************************/
- void Determine_Blob_Textures(BLOB *Blob, VECTOR IPoint, int *Count, TEXTURE **Textures, DBL *Weights)
- {
- int i;
- int size;
- DBL rad2, sum;
- VECTOR V1, P;
- BLOB_ELEMENT *Element;
- BSPHERE_TREE *Tree;
- /* Make sure we have enough room in the textures/weights list. */
- Reinitialize_Lighting_Code(Blob->Data->Number_Of_Components, &Textures, &Weights);
- /* Transform the point into the blob space. */
- if (Blob->Trans != NULL)
- {
- MInvTransPoint(P, IPoint, Blob->Trans);
- }
- else
- {
- Assign_Vector(P, IPoint);
- }
- *Count = 0;
- if (Blob->Data->Tree == NULL)
- {
- /* There's no tree --> step through all elements. */
- for (i = 0; i < Blob->Data->Number_Of_Components; i++)
- {
- Element = &Blob->Data->Entry[i];
- determine_element_texture(Blob, Element, Blob->Element_Texture[i], P, Count, Textures, Weights);
- }
- }
- else
- {
- /* A tree exists --> step through the tree. */
- size = 0;
- Queue[size++] = Blob->Data->Tree;
- while (size > 0)
- {
- Tree = Queue[--size];
- /* Test if current node is a leaf. */
- if (Tree->Entries <= 0)
- {
- determine_element_texture(Blob, (BLOB_ELEMENT *)Tree->Node, Blob->Element_Texture[((BLOB_ELEMENT *)Tree->Node)->index], P, Count, Textures, Weights);
- }
- else
- {
- /* Test all sub-nodes. */
- for (i = 0; i < (int)Tree->Entries; i++)
- {
- /* Insert sub-node if we are inside. */
- VSub(V1, P, Tree->Node[i]->C);
- VDot(rad2, V1, V1);
- if (rad2 <= Tree->Node[i]->r2)
- {
- insert_node(Tree->Node[i], &size);
- }
- }
- }
- }
- }
- /* Normalize weights so that their sum is 1. */
- if (*Count > 0)
- {
- sum = 0.0;
- for (i = 0; i < *Count; i++)
- {
- sum += Weights[i];
- }
- if (sum > 0.0)
- {
- for (i = 0; i < *Count; i++)
- {
- Weights[i] /= sum;
- }
- }
- }
- }
- /*****************************************************************************
- *
- * FUNCTION
- *
- * determine_element_texture
- *
- * INPUT
- *
- * OUTPUT
- *
- * RETURNS
- *
- * AUTHOR
- *
- * Dieter Bayer
- *
- * DESCRIPTION
- *
- * If the intersection point is inside the component calculate
- * the field density and store the element's texture and the field
- * value in the texture/weight list.
- *
- * CHANGES
- *
- * Sep 1994 : Creation.
- *
- ******************************************************************************/
- static void determine_element_texture(BLOB *Blob, BLOB_ELEMENT *Element, TEXTURE *Texture, VECTOR P, int *Count, TEXTURE **Textures, DBL *Weights)
- {
- int i;
- DBL density;
- density = fabs(calculate_element_field(Element, P));
- if (density > 0.0)
- {
- if (Texture == NULL)
- {
- Textures[*Count] = Blob->Texture;
- }
- else
- {
- Textures[*Count] = Texture;
- }
- /* Test if this texture is already used. */
- for (i = 0; i < *Count; i++)
- {
- if (Textures[i] == Textures[*Count])
- {
- /* Add current weight to already existing texture weight. */
- Weights[i] += density;
- /* Any texture can only be in the list once --> exit. */
- return;
- }
- }
- Weights[(*Count)++] = density;
- }
- }
- /*****************************************************************************
- *
- * FUNCTION
- *
- * Translate_Blob_Element
- *
- * INPUT
- *
- * Element - Pointer to blob element
- * Vector - Translation vector
- *
- * OUTPUT
- *
- * Object
- *
- * RETURNS
- *
- * AUTHOR
- *
- * Dieter Bayer
- *
- * DESCRIPTION
- *
- * Translate a blob element.
- *
- * CHANGES
- *
- * Sep 1994 : Creation.
- *
- ******************************************************************************/
- void Translate_Blob_Element(BLOB_ELEMENT *Element, VECTOR Vector)
- {
- TRANSFORM Trans;
- Compute_Translation_Transform(&Trans, Vector);
- if (Element->Trans == NULL)
- {
- /* This is a sphere component. */
- VAddEq(Element->O, Vector);
- }
- else
- {
- /* This is one of the other components. */
- Transform_Blob_Element(Element, &Trans);
- }
- Transform_Textures(Element->Texture, &Trans);
- }
- /*****************************************************************************
- *
- * FUNCTION
- *
- * Rotate_Blob_Element
- *
- * INPUT
- *
- * Element - Pointer to blob element
- * Vector - Translation vector
- *
- * OUTPUT
- *
- * Object
- *
- * RETURNS
- *
- * AUTHOR
- *
- * Dieter Bayer
- *
- * DESCRIPTION
- *
- * Rotate a blob element.
- *
- * CHANGES
- *
- * Sep 1994 : Creation.
- *
- ******************************************************************************/
- void Rotate_Blob_Element(BLOB_ELEMENT *Element, VECTOR Vector)
- {
- TRANSFORM Trans;
- Compute_Rotation_Transform(&Trans, Vector);
- if (Element->Trans == NULL)
- {
- /* This is a sphere component. */
- MTransPoint(Element->O, Element->O, &Trans);
- }
- else
- {
- /* This is one of the other components. */
- Transform_Blob_Element(Element, &Trans);
- }
- Transform_Textures(Element->Texture, &Trans);
- }
- /*****************************************************************************
- *
- * FUNCTION
- *
- * Scale_Blob_Element
- *
- * INPUT
- *
- * Element - Pointer to blob element
- * Vector - Translation vector
- *
- * OUTPUT
- *
- * Object
- *
- * RETURNS
- *
- * AUTHOR
- *
- * Dieter Bayer
- *
- * DESCRIPTION
- *
- * Scale a blob element.
- *
- * CHANGES
- *
- * Sep 1994 : Creation.
- *
- ******************************************************************************/
- void Scale_Blob_Element(BLOB_ELEMENT *Element, VECTOR Vector)
- {
- TRANSFORM Trans;
- if ((Vector[X] != Vector[Y]) || (Vector[X] != Vector[Z]))
- {
- if (Element->Trans == NULL)
- {
- /* This is a sphere component --> change to ellipsoid component. */
- Element->Type = BLOB_ELLIPSOID;
- Element->Trans = Create_Transform();
- }
- }
- Compute_Scaling_Transform(&Trans, Vector);
- if (Element->Trans == NULL)
- {
- /* This is a sphere component. */
- VScaleEq(Element->O, Vector[X]);
- Element->rad2 *= Sqr(Vector[X]);
- }
- else
- {
- /* This is one of the other components. */
- Transform_Blob_Element(Element, &Trans);
- }
- Transform_Textures(Element->Texture, &Trans);
- }
- /*****************************************************************************
- *
- * FUNCTION
- *
- * Transform_Blob_Element
- *
- * INPUT
- *
- * Element - Pointer to blob element
- * Trans - Transformation
- *
- * OUTPUT
- *
- * Object
- *
- * RETURNS
- *
- * AUTHOR
- *
- * Dieter Bayer
- *
- * DESCRIPTION
- *
- * Transform a blob element.
- *
- * CHANGES
- *
- * Sep 1994 : Creation.
- *
- ******************************************************************************/
- void Transform_Blob_Element(BLOB_ELEMENT *Element, TRANSFORM *Trans)
- {
- if (Element->Trans == NULL)
- {
- /* This is a sphere component --> change to ellipsoid component. */
- Element->Type = BLOB_ELLIPSOID;
- Element->Trans = Create_Transform();
- }
- Compose_Transforms(Element->Trans, Trans);
- Transform_Textures(Element->Texture, Trans);
- }
- /*****************************************************************************
- *
- * FUNCTION
- *
- * Invert_Blob_Element
- *
- * INPUT
- *
- * Element - Pointer to blob element
- *
- * OUTPUT
- *
- * Object
- *
- * RETURNS
- *
- * AUTHOR
- *
- * Dieter Bayer
- *
- * DESCRIPTION
- *
- * Invert blob element by negating its strength.
- *
- * CHANGES
- *
- * Sep 1994 : Creation.
- *
- ******************************************************************************/
- void Invert_Blob_Element(BLOB_ELEMENT *Element)
- {
- Element->c[2] *= -1.0;
- }
- /*****************************************************************************
- *
- * FUNCTION
- *
- * Init_Blob_Queue
- *
- * INPUT
- *
- * OUTPUT
- *
- * RETURNS
- *
- * AUTHOR
- *
- * Dieter Bayer
- *
- * DESCRIPTION
- *
- * Init queues for blob intersections.
- *
- * CHANGES
- *
- * Dec 1994 : Creation.
- *
- ******************************************************************************/
- void Init_Blob_Queue()
- {
- Queue = (BSPHERE_TREE **)POV_MALLOC(Max_Queue_Size*sizeof(BSPHERE_TREE *), "blob queue");
- }
- /*****************************************************************************
- *
- * FUNCTION
- *
- * Destroy_Blob_Queue
- *
- * INPUT
- *
- * OUTPUT
- *
- * RETURNS
- *
- * AUTHOR
- *
- * Dieter Bayer
- *
- * DESCRIPTION
- *
- * Destroy queues for blob intersections.
- *
- * CHANGES
- *
- * Dec 1994 : Creation.
- *
- ******************************************************************************/
- void Destroy_Blob_Queue()
- {
- if (Queue != NULL)
- {
- POV_FREE(Queue);
- }
- Queue = NULL;
- }
- /*****************************************************************************
- *
- * FUNCTION
- *
- * insert_node
- *
- * INPUT
- *
- * OUTPUT
- *
- * RETURNS
- *
- * AUTHOR
- *
- * Dieter Bayer
- *
- * DESCRIPTION
- *
- * Insert a node into the node queue.
- *
- * CHANGES
- *
- * Feb 1995 : Creation.
- *
- ******************************************************************************/
- static void insert_node(BSPHERE_TREE *Node, int *size)
- {
- /* Resize queue if necessary. */
- if (*size >= (int)Max_Queue_Size)
- {
- if (Max_Queue_Size >= INT_MAX/2)
- {
- Error("Blob queue overflow!\n");
- }
- Max_Queue_Size *= 2;
- Queue = (BSPHERE_TREE **)POV_REALLOC(Queue, Max_Queue_Size*sizeof(BSPHERE_TREE *), "blob queue");
- }
- Queue[(*size)++] = Node;
- }
- /*****************************************************************************
- *
- * FUNCTION
- *
- * Create_Blob_Element_Texture_List
- *
- * INPUT
- *
- * OUTPUT
- *
- * RETURNS
- *
- * AUTHOR
- *
- * Dieter Bayer
- *
- * DESCRIPTION
- *
- * Create a list of all textures in the blob.
- *
- * The list actually contains copies of the textures not
- * just references to them.
- *
- * CHANGES
- *
- * Mar 1996 : Created.
- *
- ******************************************************************************/
- void Create_Blob_Element_Texture_List(BLOB *Blob, BLOB_LIST *BlobList, int npoints)
- {
- int i, element_count, count;
- BLOB_LIST *temp;
- if (npoints < 1)
- {
- Error("Need at least one component in a blob.");
- }
- /* Figure out how many components there will be. */
- temp = BlobList;
- for (i = count = 0; i < npoints; i++)
- {
- if (temp->elem.Type & BLOB_CYLINDER)
- {
- count += 3;
- }
- else
- {
- count++;
- }
- temp = temp->next;
- /* Test for too many components. [DB 12/94] */
- if (count >= MAX_BLOB_COMPONENTS)
- {
- Error("There are more than %d components in a blob.\n", MAX_BLOB_COMPONENTS);
- }
- }
- /* Allocate memory for components. */
- Blob->Data = (BLOB_DATA *)POV_MALLOC(sizeof(BLOB_DATA), "blob data");
- Blob->Data->References = 1;
- Blob->Data->Number_Of_Components = count;
- Blob->Data->Entry = (BLOB_ELEMENT *)POV_MALLOC(count*sizeof(BLOB_ELEMENT), "blob data");
- Blob->Data->Intervals = (BLOB_INTERVAL *)POV_MALLOC(2*Blob->Data->Number_Of_Components*sizeof(BLOB_INTERVAL), "blob intervals");
- Blob->Data->Tree = NULL;
- /* Init components. */
- for (i = 0; i < count; i++)
- {
- init_blob_element(&Blob->Data->Entry[i]);
- }
- /* Allocate memory for list. */
- Blob->Element_Texture = (TEXTURE **)POV_MALLOC(count*sizeof(TEXTURE *), "blob texture list");
- for (i = 0; i < count; i++)
- {
- Blob->Element_Texture[i] = NULL;
- }
- for (i = element_count = 0; i < npoints; i++)
- {
- temp = BlobList;
- /* Copy textures. */
- switch (temp->elem.Type)
- {
- case BLOB_ELLIPSOID :
- case BLOB_SPHERE :
- /*
- * Copy texture into element texture list. This is neccessary
- * because individual textures have to be transformed too if
- * copies of the blob are transformed.
- */
- Blob->Element_Texture[element_count++] = Copy_Textures(temp->elem.Texture);
- break;
- case BLOB_CYLINDER :
- /*
- * Copy texture into element texture list. This is neccessary
- * because individual textures have to be transformed too if
- * copies of the blob are transformed.
- */
- Blob->Element_Texture[element_count++] = Copy_Textures(temp->elem.Texture);
- Blob->Element_Texture[element_count++] = Copy_Textures(temp->elem.Texture);
- Blob->Element_Texture[element_count++] = Copy_Textures(temp->elem.Texture);
- break;
- }
- BlobList = BlobList->next;
- }
- }
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