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- /****************************************************************************
- * atmoshp.h
- *
- * This module contains all defines, typedefs, and prototypes for ATMOSPH.C.
- *
- * from Persistence of Vision(tm) Ray Tracer
- * Copyright 1996,1999 Persistence of Vision Team
- *---------------------------------------------------------------------------
- * NOTICE: This source code file is provided so that users may experiment
- * with enhancements to POV-Ray and to port the software to platforms other
- * than those supported by the POV-Ray Team. There are strict rules under
- * which you are permitted to use this file. The rules are in the file
- * named POVLEGAL.DOC which should be distributed with this file.
- * If POVLEGAL.DOC is not available or for more info please contact the POV-Ray
- * Team Coordinator by email to team-coord@povray.org or visit us on the web at
- * http://www.povray.org. The latest version of POV-Ray may be found at this site.
- *
- * This program is based on the popular DKB raytracer version 2.12.
- * DKBTrace was originally written by David K. Buck.
- * DKBTrace Ver 2.0-2.12 were written by David K. Buck & Aaron A. Collins.
- *
- *****************************************************************************/
- #ifndef ATMOSPH_H
- #define ATMOSPH_H
- /*****************************************************************************
- * Global preprocessor defines
- ******************************************************************************/
- /* Define fog types. DMF */
- #define ORIG_FOG 1
- #define GROUND_MIST 2
- #define FOG_TYPES 2
- /*****************************************************************************
- * Global typedefs
- ******************************************************************************/
- typedef struct Fog_Struct FOG;
- typedef struct Rainbow_Struct RAINBOW;
- typedef struct Skysphere_Struct SKYSPHERE;
- struct Fog_Struct
- {
- int Type;
- DBL Distance;
- DBL Alt;
- DBL Offset;
- COLOUR Colour;
- VECTOR Up;
- TURB *Turb;
- SNGL Turb_Depth;
- FOG *Next;
- };
- struct Rainbow_Struct
- {
- DBL Distance;
- DBL Jitter;
- DBL Angle, Width;
- DBL Arc_Angle, Falloff_Angle, Falloff_Width;
- VECTOR Antisolar_Vector;
- VECTOR Up_Vector, Right_Vector;
- PIGMENT *Pigment;
- RAINBOW *Next;
- };
- struct Skysphere_Struct
- {
- int Count; /* Number of pigments. */
- PIGMENT **Pigments; /* Pigment(s) to use. */
- TRANSFORM *Trans; /* Skysphere transformation. */
- };
- /*****************************************************************************
- * Global variables
- ******************************************************************************/
- /*****************************************************************************
- * Global functions
- ******************************************************************************/
- void Initialize_Atmosphere_Code (void);
- void Deinitialize_Atmosphere_Code (void);
- void Do_Infinite_Atmosphere (RAY *Ray, COLOUR Colour);
- void Do_Finite_Atmosphere (RAY *Ray, INTERSECTION *Intersection, COLOUR Colour, int Light_Source_Flag);
- FOG *Create_Fog (void);
- FOG *Copy_Fog (FOG *Fog);
- void Destroy_Fog (FOG *Fog);
- RAINBOW *Create_Rainbow (void);
- RAINBOW *Copy_Rainbow (RAINBOW *Rainbow);
- void Destroy_Rainbow (RAINBOW *Rainbow);
- SKYSPHERE *Create_Skysphere (void);
- SKYSPHERE *Copy_Skysphere (SKYSPHERE *Skysphere);
- void Destroy_Skysphere (SKYSPHERE *Skysphere);
- void Scale_Skysphere (SKYSPHERE *Skysphere, VECTOR Vector);
- void Rotate_Skysphere (SKYSPHERE *Skysphere, VECTOR Vector);
- void Translate_Skysphere (SKYSPHERE *Skysphere, VECTOR Vector);
- void Transform_Skysphere (SKYSPHERE *Skysphere, TRANSFORM *Trans);
- #endif
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