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- /****************************************************************************
- * point.h
- *
- * This module contains all defines, typedefs, and prototypes for POINT.C.
- *
- * from Persistence of Vision(tm) Ray Tracer
- * Copyright 1996,1999 Persistence of Vision Team
- *---------------------------------------------------------------------------
- * NOTICE: This source code file is provided so that users may experiment
- * with enhancements to POV-Ray and to port the software to platforms other
- * than those supported by the POV-Ray Team. There are strict rules under
- * which you are permitted to use this file. The rules are in the file
- * named POVLEGAL.DOC which should be distributed with this file.
- * If POVLEGAL.DOC is not available or for more info please contact the POV-Ray
- * Team Coordinator by email to team-coord@povray.org or visit us on the web at
- * http://www.povray.org. The latest version of POV-Ray may be found at this site.
- *
- * This program is based on the popular DKB raytracer version 2.12.
- * DKBTrace was originally written by David K. Buck.
- * DKBTrace Ver 2.0-2.12 were written by David K. Buck & Aaron A. Collins.
- *
- *****************************************************************************/
- #ifndef POINT_H
- #define POINT_H
- #include "vlbuffer.h"
- /*****************************************************************************
- * Global preprocessor defines
- ******************************************************************************/
- #define LIGHT_OBJECT (COMPOUND_OBJECT+PATCH_OBJECT+LIGHT_SOURCE_OBJECT)
- /* Light source types. */
- #define POINT_SOURCE 1
- #define SPOT_SOURCE 2
- #define FILL_LIGHT_SOURCE 3
- #define CYLINDER_SOURCE 4
- /*****************************************************************************
- * Global typedefs
- ******************************************************************************/
- typedef struct Light_Source_Struct LIGHT_SOURCE;
- struct Light_Source_Struct
- {
- COMPOUND_FIELDS
- COLOUR Colour;
- VECTOR Direction, Center, Points_At, Axis1, Axis2;
- DBL Coeff, Radius, Falloff;
- DBL Fade_Distance, Fade_Power;
- LIGHT_SOURCE *Next_Light_Source;
- unsigned char Light_Type, Area_Light, Jitter, Track;
- int Area_Size1, Area_Size2;
- int Adaptive_Level;
- int Media_Attenuation;
- int Media_Interaction;
- COLOUR **Light_Grid;
- OBJECT *Shadow_Cached_Object;
- /* Light buffers for the six general directions in space. [DB 9/94] */
- PROJECT_TREE_NODE *Light_Buffer[6];
- };
- /*****************************************************************************
- * Global variables
- ******************************************************************************/
- /*****************************************************************************
- * Global functions
- ******************************************************************************/
- LIGHT_SOURCE *Create_Light_Source (void);
- DBL Attenuate_Light (LIGHT_SOURCE *Light_Source, RAY *Light_Source_Ray, DBL Distance);
- COLOUR **Create_Light_Grid (int Size1, int Size2);
- #endif
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