BSPHERE.H 2.5 KB

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  1. /****************************************************************************
  2. * bsphere.h
  3. *
  4. * This module contains all defines, typedefs, and prototypes for BSPHERE.C.
  5. *
  6. * from Persistence of Vision(tm) Ray Tracer
  7. * Copyright 1996,1999 Persistence of Vision Team
  8. *---------------------------------------------------------------------------
  9. * NOTICE: This source code file is provided so that users may experiment
  10. * with enhancements to POV-Ray and to port the software to platforms other
  11. * than those supported by the POV-Ray Team. There are strict rules under
  12. * which you are permitted to use this file. The rules are in the file
  13. * named POVLEGAL.DOC which should be distributed with this file.
  14. * If POVLEGAL.DOC is not available or for more info please contact the POV-Ray
  15. * Team Coordinator by email to team-coord@povray.org or visit us on the web at
  16. * http://www.povray.org. The latest version of POV-Ray may be found at this site.
  17. *
  18. * This program is based on the popular DKB raytracer version 2.12.
  19. * DKBTrace was originally written by David K. Buck.
  20. * DKBTrace Ver 2.0-2.12 were written by David K. Buck & Aaron A. Collins.
  21. *
  22. *****************************************************************************/
  23. #ifndef BSPHERE_H
  24. #define BSPHERE_H
  25. /*****************************************************************************
  26. * Global preprocessor defines
  27. ******************************************************************************/
  28. /*****************************************************************************
  29. * Global typedefs
  30. ******************************************************************************/
  31. typedef struct BSphere_Tree_Struct BSPHERE_TREE;
  32. struct BSphere_Tree_Struct
  33. {
  34. short Entries; /* Number of components (node if 0) */
  35. VECTOR C; /* Center of bounding sphere */
  36. DBL r2; /* Radius^2 of bounding sphere */
  37. BSPHERE_TREE **Node; /* if node: children; if leaf: element */
  38. };
  39. /*****************************************************************************
  40. * Global variables
  41. ******************************************************************************/
  42. /*****************************************************************************
  43. * Global functions
  44. ******************************************************************************/
  45. void Build_Bounding_Sphere_Hierarchy (BSPHERE_TREE **Root, int nElem, BSPHERE_TREE **Elements);
  46. void Destroy_Bounding_Sphere_Hierarchy (BSPHERE_TREE *Node);
  47. #endif