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- Unit Objects;
- Interface
- {$DEFINE Bilinear}
- Uses Matrices,UVector,GTypes;
- TYPE
- {----------- [OBJECTS] --------------}
- PObject = ^TObject;
- TObject = object
- Pos : tVec;
- ID : ObjID;
- OType : string;
- Constructor Init;
- Function ISect(aRay : PRay):float;virtual;
- Procedure GetNormal(var Norm:TVec;aPos : TVec);virtual;
- Destructor Done;virtual;
- end;
- PFileObj = ^TFileObj;
- TFileObj = object (TObject)
- Constructor Init;
- Constructor Load(var F:FILE);
- Procedure Save(var F:FILE);virtual;
- end;
- PColObj = ^TColObj;
- TColObj = object (TFileObj)
- Color : RGB;
- Constructor Init;
- end;
- PSurfObj = ^TSurfObj;
- TSurfObj = object (TColObj)
- Surface : PSurfDesc;
- Texture : PTexture;
- TexTrans : TTransform;
- Procedure SetSurf(aKd,aKs,aNs:float);
- Constructor Init;
- Destructor Done;virtual;
- Procedure Transform(tr:TTRANSFORM);virtual;
- Procedure SetTexture(aPT:PTexture;aR,aLen:real);virtual;
- Procedure GetColor(var aC : RGB;aV:tVec);virtual;
- end;
- CONE_INTER_TYPE = (SIDE_HIT,BASE_HIT,CAP_HIT);
- tConeInters = array [0..3] of record
- d : float;
- t : CONE_INTER_TYPE;
- end;
- PCone = ^TCone;
- TCone = object (TSurfObj)
- trans,pt : TTRANSFORM;
- apex,base : tVec;
- apex_rad,base_rad,dist : float;
- FlagCyl : boolean;
- LastInter : CONE_INTER_TYPE;
- Constructor Init(aApex,aBase:tVec;aBaseRad,aApexRad : float; aCol:RGB);
- Constructor Load(var F:FILE);
- Procedure Save(var F:FILE);virtual;
- Procedure Transform(tr:TTRANSFORM);virtual;
- Function ISect(aRay : PRay):float;virtual;
- Function Inside(aP:tVec):boolean;
- Procedure GetNormal(var Norm:TVec;aPos : TVec);virtual;
- private
- Procedure ComputeConeData;
- Procedure ComputeCylData;
- Function ISectCone(aRay:tRay;var aI:tConeInters):INTEGER;
- end;
- PSphere = ^TSphere;
- TSphere = object (TSurfObj)
- Radius : float;
- Constructor Init(ax,ay,az,arad : float; aCol:RGB);
- Constructor Load(var F:FILE);
- Procedure Save(var F:FILE);virtual;
- Procedure Transform(tr:TTRANSFORM);virtual;
- Function ISect(aRay : PRay):float;virtual;
- Function Inside(aP:tVec):boolean;
- Procedure GetNormal(var Norm:TVec;aPos : TVec);virtual;
- end;
- PSurfPlane = ^TSurfPlane;
- TSurfPLane = object (TSurfObj)
- Pl : TPlane;
- Procedure Transform(tr:TTRANSFORM);virtual;
- Constructor Init(av1,av2,av3 : tVec; aCol:RGB);
- Constructor Load(var F:FILE);
- Constructor TriLoad(var F:FILE);
- Procedure Save(var F:FILE);virtual;
- Function ISect(aRay:PRay):float;virtual;
- Function Inside(aP:tVec):boolean;
- Procedure SetTexture(aPT:PTexture;aR,aLen:real);virtual;
- Procedure GetNormal(var Norm:TVec; aPos:TVec);virtual;
- end;
- PTriangle = ^TTriangle;
- TTriangle = object (TSurfObj)
- v1, v2, v3 : tVec;
- pl : TPlane;
- Constructor Init(av1,av2,av3 : tVec; aCol:RGB);
- Constructor Load(var F:FILE);
- Procedure Save(var F:FILE);virtual;
- Procedure Transform(tr:TTRANSFORM);virtual;
- Function ISect(aRay:PRay):float;virtual;
- Procedure GetNormal(var Norm:TVec; aPos:TVec);virtual;
- Procedure SetTexture(aPT:PTexture;aR,aLen:real);virtual;
- end;
- PQuad = ^TQuad;
- TQuad = object (TSurfObj)
- v1, v2, v3, v4 : tVec;
- pl : TPlane;
- Constructor Init(av1,av2,av3,aV4 : tVec; aCol:RGB);
- Procedure Transform(tr:TTRANSFORM);virtual;
- Constructor Load(var F:FILE);
- Procedure Save(var F:FILE);virtual;
- Function ISect(aRay:PRay):float;virtual;
- Procedure GetNormal(var Norm:TVec; aPos:TVec);virtual;
- Procedure SetTexture(aPT:PTexture;aR,aLen:real);virtual;
- end;
- PInterS = ^TInterS;
- TInterS = object (TSurfObj)
- Sp : PSphere;
- Pl : PSurfPlane;
- Inv : float;
- Constructor Load(var F:FILE);
- Procedure Save(var F:FILE);virtual;
- Function ISect(aRay:PRay):float;virtual;
- Procedure GetNormal(var Norm:TVec; aPos:TVec);virtual;
- Procedure Transform(tr:TTRANSFORM);virtual;
- end;
- {------------- [LIGHT] -----------------}
- PLight = ^TLight;
- TLight = object (TFileObj)
- Constructor Init;
- end;
- POmni = ^TOmni;
- TOmni = object (TLight)
- Color : RGB;
- Constructor Load(var F:FILE);
- Procedure Save(var F:FILE);virtual;
- Constructor Init(ax,ay,az:float;aCol:RGB);
- end;
- PSpot = ^TSpot;
- TSpot = object (TLight)
- Target : tVec;
- FOV : float;
- Color : RGB;
- Constructor Load(var F:FILE);
- Procedure Save(var F:FILE);virtual;
- Constructor Init(ax,ay,az,axo,ayo,azo,aFov:float;aCol:RGB);
- end;
- IMPLEMENTATION
- {TObject}
- Constructor TObject.Init;
- begin
- Pos := ZeroVec;
- OType := 'OBJ';
- end;{TObject.Init}
- Function TObject.ISect;
- begin
- ISect := INF;
- end;{TObject.ISect}
- Procedure TObject.GetNormal;
- begin
- end;{TObject.GetNormal}
- Destructor TObject.Done;
- begin
- end;{TObject.Done}
- {TFileObject}
- Constructor TFileObj.Init;
- begin
- Inherited Init;
- ID := F_NULL;
- OType:=OType+'_FILE';
- end;
- Constructor TFileObj.Load(var F:FILE);
- begin
- end;
- Procedure TFileObj.Save(var F:FILE);
- begin;
- end;
- {TColObj}
- Constructor TColObj.Init;
- begin
- Inherited Init;
- OType := OType + '_COL';
- end;
- {TSurfObj}
- Constructor TSurfObj.Init;
- begin
- Inherited Init;
- Texture := Nil;
- OType := OType+'_SURF';
- New(Surface);
- With Surface^ do begin
- Ks := 0; Kd := 0; Ns := 0;
- end;
- end;
- Procedure TSurfObj.SetSurf(aKd,aKs,aNs:float);
- begin
- with Surface^ do begin
- Ks := aKs; Kd := aKd; Ns := aNs;
- end;
- end;
- Procedure TSurfObj.GetColor;
- var
- v2:tVec;
- sx,sy,x,y : word;
- fx,fy : float;
- cc,cc1,cc2,cc3 : BRGB;
- A,B : RGB;
- begin
- if Texture = nil then
- begin
- aC := Color;
- end
- else
- begin
- MInvTransPoint(v2,av,TexTrans);
- sx := Texture^.SizeX; sy:=Texture^.SizeY;
- while v2.X < 0 do v2.X := v2.X + SX;
- while v2.Y < 0 do v2.Y := v2.Y + SY;
- {$IFNDEF Bilinear}
- x:=round(v2.X);y:=round(v2.Y);
- CC := Texture^.Bits^[(SY-1-(Y mod SY)) * SX + (X mod SX)];
- aC.R := cc.R / 255 * Color.R;
- aC.G := cc.G / 255 * Color.G;
- aC.B := cc.B / 255 * Color.B;
- {$ELSE}
- fx := frac(v2.X);fy:=frac(v2.y);x:=trunc(v2.X);y:=trunc(v2.Y);
- CC := Texture^.Bits^[(SY-1-(Y mod SY)) * SX + (X mod SX)];
- CC1 := Texture^.Bits^[(SY-1-(Y mod SY)) * SX + ((X+1) mod SX)];
- CC2 := Texture^.Bits^[(SY-1-((Y+1) mod SY)) * SX + (X mod SX)];
- CC3 := Texture^.Bits^[(SY-1-((Y+1) mod SY)) * SX + ((X+1) mod SX)];
- A.R := (CC.R + (CC2.R-CC.R)*fy)/255;
- A.G := (CC.G + (CC2.G-CC.G)*fy)/255;
- A.B := (CC.B + (CC2.B-CC.B)*fy)/255;
- B.R := (CC1.R + (CC3.R-CC1.R)*fy)/255;
- B.G := (CC1.G + (CC3.G-CC1.G)*fy)/255;
- B.B := (CC1.B + (CC3.B-CC1.B)*fy)/255;
- aC.R := (A.R + (B.R-A.R)*fx)*Color.R;
- aC.G := (A.G + (B.G-A.G)*fx)*Color.G;
- aC.B := (A.B + (B.B-A.B)*fx)*Color.B;
- {$ENDIF}
- end;
- end;
- Procedure TSurfObj.Transform;
- begin
- MTransPoint(Pos,Pos,tr);
- Compose_Transforms(TexTrans,tr);
- end;
- Procedure TSurfObj.SetTexture;
- begin
- Texture := aPT;
- end;
- Destructor TSurfObj.Done;
- begin
- Dispose(Surface);
- Inherited Done;
- end;
- {-------------------------------------------------------------}
- {-------------------------------------------------------------}
- {--------------------- REAL OBJECTS --------------------------}
- {-------------------------------------------------------------}
- {-------------------------------------------------------------}
- {TCone}
- Constructor TCone.Init;
- begin
- Inherited Init;
- OType := OType + '_CONE';
- ID := F_CONE;
- Apex := aApex;Base:=aBase;
- Apex_Rad := aApexRad;Base_Rad:=aBaseRad;
- Color := aCol;
- ComputeConeData;
- end;
- Constructor TCone.Load;
- begin
- Inherited Init;
- OType := OType + '_CONE';
- ID := F_CONE;
- BlockRead(F,Apex,vecsize);
- BlockRead(F,Base,vecsize);
- BlockRead(F,Apex_Rad,sizeof(float));
- BlockRead(F,Base_Rad,sizeof(float));
- LoadRGB(F,Color);
- BlockRead(F,Surface^,vecsize);
- ComputeConeData;
- end;
- Procedure TCone.Save;
- begin
- BlockWrite(F,ID,1);
- BlockWrite(F,Apex,vecsize);
- BlockWrite(F,Base,vecsize);
- BlockWrite(F,Apex_Rad,sizeof(float));
- BlockWrite(F,Base_Rad,sizeof(float));
- SaveRGB(F,Color);
- BlockWrite(F,Surface^,vecsize);
- end;
- Procedure TCone.ComputeConeData;
- var
- tlen,len,tmpf:float;
- axis,tmpv,origin:tVec;
- begin
- if abs(Apex_Rad-Base_Rad)<EPS then
- begin FlagCyl := true; ComputeCylData; exit;
- end;
- FlagCyl := False;
- if Apex_rad < Base_Rad then
- begin
- tmpv := Apex;tmpf:=Apex_rad;
- Apex := Base;Apex_Rad:=Base_Rad;
- Base := tmpv;Base_Rad:=tmpf;
- end;
- VLinear(axis,Apex,Base,1,-1);
- len := VLength(axis);
- if len < EPS then
- begin WriteLn('Sucked cone!');Halt(101);end
- else VNorm(Axis,1);
- tmpf := Base_Rad*Len / (Apex_Rad-Base_Rad);
- VLinear(Origin,Axis,axis,tmpf,0);
- VLinear(Origin,Base,Origin,1,-1);
- tlen := tmpf + len;
- Dist := tmpf /tlen;
- Compute_Coordinate_Transform(Trans,origin,axis,Apex_Rad,tLen);
- end;{ComputeConeData}
- Procedure TCone.ComputeCylData;
- var
- tmpf:float;
- tr2:TTRANSFORM;
- ax2:tVec;
- axis:tVec;
- begin
- VLinear(axis,Apex,Base,1,-1);
- tmpf:=VLength(axis);
- if tmpf<EPS then
- begin WriteLn('Sucked cylinder!');Halt(101);end;
- VNorm(Axis,1);
- Compute_Coordinate_Transform(Trans,Base,axis,Apex_Rad,tmpf);
- Dist:=0.0;
- end;
- Procedure TCone.Transform;
- begin
- Compose_TransForms(trans,tr);
- end;
- Function TCone.ISect;
- var
- i,count : integer;
- IS : tConeInters;
- min : integer;
- begin
- ISect:=INF;
- count := ISectCone(aRay^,IS);
- if count = 0 then exit;
- min := 0;
- for i := 1 to count-1 do if abs(IS[i].d) < abs(IS[min].d) then min:=i;
- ISect := IS[min].d;
- LastInter:=IS[MIN].t;
- end;
- function TCone.ISectCone;
- var
- i : integer;
- a,b,c,z,t1,t2,len:float;
- d,tmpf:float;
- P,Dir : tVec;
- begin
- i:=0;
- MInvTransPoint(P,aRay.Org,trans);
- MInvTransDirection(Dir,aRay.Dir,trans);
- len := VLength(Dir);
- VNorm(Dir,1);
- if FlagCyl then
- begin {Calculate cylinder equations}
- a := dir.x*dir.x+dir.y*dir.y;
- if a > EPS then begin
- b := p.x*dir.x+p.y*dir.y;
- c := p.x*p.x+p.y*p.y-1;
- d := b*b-a*c;
- if d >= 0 then
- begin
- d := sqrt(d);
- t1 := (-b+d)/a;
- t2 := (-b-d)/a;
- z := p.z + t1*dir.z;
- if (Z>=0) and (z<=1) and (t1>=0) then
- begin
- aI[i].d:=t1/len;
- aI[i].t:=SIDE_HIT;
- inc(i);
- end;
- z := p.z + t2*dir.z;
- if (Z>=0) and (z<=1) and (t2>=0) then
- begin
- aI[i].d:=t2/len;
- aI[i].t:=SIDE_HIT;
- inc(i);
- end;
- end;
- end;
- end
- else {Solve cone intersections}
- begin
- a:=dir.x*dir.x+dir.y*dir.y-dir.z*dir.z;
- b:=dir.x*p.x+dir.y*p.y-dir.z*p.z;
- c:=p.x*p.x+p.y*p.y-p.z*p.z;
- if abs(a) < EPS then
- begin
- if abs(b) > EPS then
- begin
- t1 := 0.5*c/b;
- z := p.z + t1*dir.z;
- if (t1>=0) and (z>=Dist) and (Z<=1) then
- begin
- aI[i].d:=t1/len;
- aI[i].t:=SIDE_HIT;
- inc(i);
- end;
- end;
- end
- else
- begin
- d := b*b-a*c;
- if d>=0 then
- begin
- d:=sqrt(d);
- t1 := (-b+d)/a;
- t2 := (-b-d)/a;
- z := p.z + t1*dir.z;
- if (Z>=Dist) and (z<=1) and (t1>=0) then
- begin
- aI[i].d:=t1/len;
- aI[i].t:=SIDE_HIT;
- inc(i);
- end;
- z := p.z + t2*dir.z;
- if (Z>=Dist) and (z<=1) and (t2>=0) then
- begin
- aI[i].d:=t2/len;
- aI[i].t:=SIDE_HIT;
- inc(i);
- end;
- end;
- end;
- end;
- if abs(Dir.Z) > EPS then
- begin
- d:=(1-p.z)/dir.z;
- a:=p.x+d*dir.x;
- b:=p.y+d*dir.y;
- if ((sqr(a)+sqr(b)) <= 1) and (D>=0) then
- begin
- aI[i].d:=d/len;
- aI[i].t:=CAP_HIT;
- inc(i);
- end;
- d := (Dist - p.z)/dir.z;
- a := p.x+d*dir.x;
- b := p.y+d*dir.y;
- if FlagCyl then tmpf:=1 else tmpf := sqr(Dist);
- if ((sqr(a)+sqr(b)) <= tmpf) and (D>=0) then
- begin
- aI[i].d:=d/len;
- aI[i].t:=BASE_HIT;
- end;
- end;
- ISectCone:=i;
- end; {ISectCone}
- Procedure TCone.GetNormal;
- begin
- MInvTransPoint(Norm,aPos,Trans);
- case LastInter of
- SIDE_HIT: if FlagCyl then Norm.z := 0
- else Norm.Z := -Norm.Z;
- BASE_HIT: VSet(Norm,0,0,-1);
- CAP_HIT: VSet(Norm,0,0,1);
- end;
- MTransNormal(Norm,Norm,Trans);
- VNorm(Norm,1);
- end;
- Function TCone.Inside;
- var
- NP : tVec;
- w2,z2:float;
- begin
- MInvTransPoint(NP,aP,Trans);
- w2 := NP.x*NP.x +NP.y*NP.y;
- if FlagCyl then
- begin
- if (w2 > 1+EPS) or (NP.Z<0-EPS) or (NP.Z > 1 + EPS) then
- begin Inside := false;exit;end
- else
- begin Inside := true;exit;end;
- end
- else
- begin
- z2 := np.z*np.z;
- if (w2 > z2+EPS) or (NP.Z<Dist-EPS) or (NP.Z > 1 + EPS) then
- begin Inside := false;exit;end
- else
- begin Inside := true;exit;end;
- end;
- end;
- {TSphere}
- Constructor TSphere.Init(ax,ay,az,arad : float; aCol:RGB);
- begin
- Inherited Init;
- OType := OType + '_SPHERE';
- ID := F_OBJ_SPHERE;
- VSet(Pos,ax,ay,az);
- Radius := aRad;
- Color := aCol;
- end;{TSphere.Init}
- Procedure TSphere.Transform;
- var
- vr : tVec;
- begin
- vr := Pos;
- vr.Y := vr.Y + radius;
- Inherited Transform(tr);
- MTransPoint(vr,vr,tr);
- VLinear(vr,vr,Pos,1,-1);
- Radius := sqrt(VDot(vr,vr));
- end;
- Procedure TSphere.Save;
- begin
- BlockWrite(F,ID,sizeof(ObjID));
- BlockWrite(F,Pos,sizeof(float)*3);
- BlockWrite(F,Radius,sizeof(float));
- SaveRGB(F,Color);
- BlockWrite(F,Surface^,vecsize);
- end;
- Constructor TSphere.Load;
- begin
- Inherited Init;
- OType := OType + '_SPHERE';
- ID := F_OBJ_SPHERE;
- BlockRead(F,Pos,sizeof(float)*3);
- BlockRead(F,Radius,sizeof(float));
- LoadRGB(F,Color);
- BlockRead(F,Surface^,vecsize);
- end;
- Function TSphere.ISect(aRay : PRay):float;
- var
- a,b,c,d,t1,t2 : float;
- tmp : tvec;
- begin
- ISect := INF;
- a := VDot(aRay^.Dir,aRay^.Dir);
- VLinear(tmp,aRay^.Org,Pos,1,-1);
- b := 2*VDot(aRay^.Dir,tmp);
- c := VDot(tmp,tmp) - Radius*Radius;
- d := b*b-4*a*c;
- if d < 0 then exit;
- d := sqrt(d);
- t1 := (-b-d) / (2*a);
- t2 := (-b+d) / (2*a);
- if t2 < 0 then Exit;
- if t1 > 0 then ISect:=t1 else Isect:=t2;
- end;{TSphere.ISect}
- Function TSphere.Inside;
- begin
- VLinear(aP,aP,Pos,1,-1);
- Inside := VDot(aP,aP) <= Radius*Radius;
- end;
- Procedure TSphere.GetNormal(var Norm:TVec;aPos : TVec);
- begin
- VLinear(Norm,aPos,Pos,1,-1);
- VNorm(Norm,1);
- end;{TSphere.GetNormal}
- {TTRiangle}
- Constructor TTriangle.Init;
- begin
- Inherited Init;
- OType := OType + '_TRI';
- ID := F_TRI;
- v1 := aV1;
- v2 := aV2;
- v3 := aV3;
- SetPlane(Pl,v1,v2,v3);
- Color := aCol;
- end;
- Procedure TTriangle.Transform;
- begin
- Inherited Transform(tr);
- MTransPoint(v1,v1,tr);
- MTransPoint(v2,v2,tr);
- MTransPoint(v3,v3,tr);
- SetPlane(Pl,v1,v2,v3);
- end;
- Procedure TTriangle.SetTexture(aPT:PTexture;aR,aLen:real);
- begin
- Inherited SetTexture(aPT,aR,aLen);
- CalcTransform(TexTrans,V1,V2,V3,aR,aLen);
- end;
- Procedure TTriangle.GetNormal;
- begin
- Norm := Pl.N;
- end;
- Function TTriangle.ISect;
- var
- del, delit : float;
- P : tVec;
- p1,p2,p3 : TPlane;
- begin
- del := -(VDot(Pl.N,aRay^.Org)+Pl.D);
- delit := VDot(Pl.N,aRay^.Dir);
- if abs(del)<EPS then DEL := +0;
- if (abs(delit) < EPS) or (del*delit<0) then exit;
- VLinear(P,aRay^.Org,aRay^.Dir,1,del/delit);
- SetPlane(p1,v1,aRay^.Org,v2);
- SetPlane(p2,v2,aRay^.Org,v3);
- SetPlane(p3,v3,aRay^.Org,v1);
- ISect := del/delit;
- if (
- (VDot(p1.N,p)>-p1.D) and (VDot(p2.N,p)>-p2.D) and (VDot(p3.N,p)>-p3.D)
- ) or
- (
- (VDot(p1.N,p)<-p1.D) and (VDot(p2.N,p)<-p2.D) and (VDot(p3.N,p)<-p3.D)
- )
- then Exit;
- ISect := INF;
- end;
- Constructor TTriangle.Load;
- begin
- BlockRead(F,v1,vecsize);
- BlockRead(F,v2,vecsize);
- BlockRead(F,v3,vecsize);
- LoadRGB(F,Color);
- Init(v1,v2,v3,Color);
- BlockRead(F,Surface^,vecsize);
- end;
- Procedure TTriangle.Save;
- begin
- BlockWrite(F,ID,1);
- BlockWrite(F,v1,vecsize);
- BlockWrite(F,v2,vecsize);
- BlockWrite(F,v3,vecsize);
- SaveRGB(F,Color);
- BlockWrite(F,Surface^,vecsize);
- end;
- {TQuad}
- Constructor TQuad.Init;
- begin
- Inherited Init;
- OType := OType + '_Quad';
- ID := F_QUAD;
- v1 := aV1;
- v2 := aV2;
- v3 := aV3;
- v4 := aV4;
- SetPlane(Pl,v1,v2,v3);
- Color := aCol;
- end;
- Procedure TQuad.SetTexture(aPT:PTexture;aR,aLen:real);
- begin
- Inherited SetTexture(aPT,aR,aLen);
- CalcTransform(TexTrans,V1,V2,V3,aR,aLen);
- end;
- Procedure TQuad.Transform;
- begin
- Inherited Transform(tr);
- MTransPoint(v1,v1,tr);
- MTransPoint(v2,v2,tr);
- MTransPoint(v3,v3,tr);
- MTransPoint(v4,v4,tr);
- SetPlane(Pl,v1,v2,v3);
- end;
- Procedure TQuad.GetNormal;
- begin
- Norm := Pl.N;
- end;
- Function TQuad.ISect;
- var
- del, delit : float;
- P : tVec;
- p1,p2,p3,p4 : TPlane;
- begin
- del := -(VDot(Pl.N,aRay^.Org)+Pl.D);
- delit := VDot(Pl.N,aRay^.Dir);
- if (abs(delit) < EPS) or (del*delit<0) then exit;
- ISect := del/delit;
- VLinear(P,aRay^.Org,aRay^.Dir,1,del/delit);
- SetPlane(p1,v1,aRay^.Org,v2);
- SetPlane(p2,v2,aRay^.Org,v3);
- SetPlane(p3,v3,aRay^.Org,v4);
- SetPlane(p4,v4,aRay^.Org,v1);
- if ((VDot(p1.N,p)>-p1.D) and (VDot(p2.N,p)>-p2.D) and (VDot(p3.N,p)>-p3.D) and (VDot(p4.N,p)>-p4.D))
- or ((VDot(p1.N,p)<-p1.D) and (VDot(p2.N,p)<-p2.D) and (VDot(p3.N,p)<-p3.D) and (VDot(p4.N,p)<-p4.D))
- then Exit;
- ISect := INF;
- end;
- Constructor TQuad.Load;
- begin
- BlockRead(F,v1,vecsize);
- BlockRead(F,v2,vecsize);
- BlockRead(F,v3,vecsize);
- BlockRead(F,v4,vecsize);
- LoadRGB(F,Color);
- Init(v1,v2,v3,v4,Color);
- BlockRead(F,Surface^,vecsize);
- end;
- Procedure TQuad.Save;
- begin
- BlockWrite(F,ID,1);
- BlockWrite(F,v1,vecsize);
- BlockWrite(F,v2,vecsize);
- BlockWrite(F,v3,vecsize);
- BlockWrite(F,v4,vecsize);
- SaveRGB(F,Color);
- BlockWrite(F,Surface^,vecsize);
- end;
- {TSurfPlane}
- Constructor TSurfPlane.Init;
- begin
- Inherited Init;
- OType := OType + '_PLANE';
- ID := F_OBJ_SURF_PLANE;
- SetPlane(Pl,aV1,AV2,aV3);
- Color := aCol;
- end;{TSurfPlane.Init}
- Procedure TSurfPlane.Transform;
- var
- v1:tVec;
- begin
- if Pl.N.Y <> 0 then
- VSet(v1,0,-Pl.D/Pl.N.Y,0)
- else
- if Pl.N.Z <> 0 then
- VSet(v1,0,0,-Pl.D/Pl.N.Z)
- else VSet(v1,-Pl.D/Pl.N.X,0,0);
- MTransPoint(v1,v1,tr);
- MTransDirection(Pl.N,Pl.N,tr);
- Pl.D := -VDot(PL.N,v1);
- end;
- Procedure TSurfPlane.Save;
- begin
- BlockWrite(F,ID,1);
- BlockWrite(F,Pl.N,vecsize);
- BlockWrite(F,Pl.D,sizeof(float));
- SaveRGB(F,Color);
- BlockWrite(F,Surface^,vecsize);
- end;{TFilePlane.Save}
- Constructor TSurfPlane.Load;
- begin
- Inherited Init;
- ID := F_OBJ_SURF_PLANE;
- OType := OType+ '_PLANE';
- BlockRead(F,Pl.N,vecsize);
- BlockRead(F,Pl.D,sizeof(float));
- LoadRGB(F,Color);
- BlockRead(F,Surface^,vecsize);
- end;{TSurfPlane.Load}
- Constructor TSurfPlane.TriLoad;
- var
- v1,v2,v3 : tVec;
- ac : RGB;
- begin
- BlockRead(F,v1,vecsize);
- BlockRead(F,v2,vecsize);
- BlockRead(F,v3,vecsize);
- LoadRGB(F,aC);
- Init(v1,v2,v3,aC);
- BlockRead(F,Surface^,vecsize);
- end;
- Function TSurfPlane.Inside;
- begin
- Inside := abs(VDot(Pl.N,aP)+Pl.D) < EPS;
- end;
- Procedure TSurfPlane.SetTexture(aPT:PTexture;aR,aLen:real);
- var
- v1,v2,v3 : tVec;
- begin
- Inherited SetTexture(aPT,aR,aLen);
- if Pl.N.Y <> 0 then
- VSet(v1,0,-Pl.D/Pl.N.Y,0)
- else
- if Pl.N.Z <> 0 then
- VSet(v1,0,0,-Pl.D/Pl.N.Z)
- else VSet(v1,-Pl.D/Pl.N.X,0,0);
- Compute_Coordinate_Transform(TexTrans,V1,Pl.N,aR,aLen);
- end;
- Function TSurfPlane.ISect;
- var
- del, delit : float;
- begin
- ISect := INF;
- del := -(VDot(Pl.N,aRay^.Org)+Pl.D);
- delit := VDot(Pl.N,aRay^.Dir);
- if (abs(delit) < EPS) or (del*delit<0) then exit;
- ISect := del/delit;
- end;{TSurfPlane.ISect}
- Procedure TSurfPlane.GetNormal;
- begin
- Norm := Pl.N;
- end;{TSurfPlane.GetNormal}
- {----------------------}
- {TInterS}
- Constructor TInterS.Load;
- var
- m_ID : OBjID;
- begin
- Inherited Init;
- ID := F_INTER_SPHERE;
- OType := OType+ '_INTERSPHERE';
- BlockRead(F,Inv,sizeof(float));
- LoadRGB(F,Color);
- BlockRead(F,Surface^,vecsize);
- BlockRead(F,m_ID,1);
- if m_ID = F_OBJ_SPHERE then
- begin
- New(Sp,Load(F));
- BlockRead(F,m_ID,1);
- if m_ID = F_TRI_PLANE then New(Pl,TriLoad(F))
- else New(Pl,Load(F))
- end
- else
- begin
- if m_ID = F_TRI_PLANE then New(Pl,TriLoad(F))
- else New(Pl,Load(F));
- BlockRead(F,m_ID,1);
- New(Sp,Load(F));
- end;
- end;{TInterS.Load}
- {-=-=-=-=-=-=-=-=-=-=-=-}
- Procedure TInterS.Save;
- begin
- BlockWrite(F,ID,1);
- BlockWrite(F,Inv,sizeof(float));
- SaveRGB(F,Color);
- BlockWrite(F,Surface^,vecsize);
- Sp^.Save(F);
- Pl^.Save(F);
- end;{TInterS.Save}
- {-=-=-=-=-=-=-=-=-=-=-=-}
- Function TInterS.ISect;
- var
- T : float;
- P : tVec;
- begin
- ISect:=INF;
- T := Sp^.ISect(aRay);
- if abs(T-INF) < EPS then
- exit;
- aRay^.GetPoint(P,T);
- if (VDot(PL^.Pl.N,P)+PL^.Pl.D)*Inv >= 0 then
- ISect := T
- else
- begin
- T := Pl^.ISect(aRay);
- aRay^.GetPoint(P,T);
- if Sp^.Inside(P) then ISect := T;
- end;
- end;
- {-=-=-=-=-=-=-=-=-=-=-=-}
- Procedure TInterS.GetNormal;
- begin
- if Not Pl^.Inside(aPos) then
- Sp^.GetNormal(Norm,aPos)
- else
- if Inv > 0 then
- VLinear(Norm,Pl^.Pl.N,Pl^.Pl.N,0,-1)
- else
- Norm := Pl^.Pl.N;
- end;
- {-=-=-=-=-=-=-=-=-=-=-=-}
- Procedure TInterS.Transform;
- begin
- Sp^.Transform(tr);
- Pl^.Transform(tr);
- end;
- {---------------------- LIGHTS -----------------------}
- {TLight}
- Constructor TLight.Init;
- begin
- Inherited Init;
- OType := OType + '_LIGHT';
- end;
- {TOmni}
- Constructor TOmni.Init;
- begin
- Inherited Init;
- OType := Otype + '_OMNI';
- ID := F_LIGHT_OMNI;
- VSet(Pos,ax,ay,az);
- Color := aCol;
- end;
- Constructor TOmni.Load;
- begin
- Inherited Init;
- ID := F_LIGHT_OMNI;
- OType := Otype + '_OMNI';
- BlockRead(F,Pos,sizeof(float)*3);
- LoadRGB(F,Color);
- end;
- Procedure TOmni.Save;
- begin
- BlockWrite(F,ID,SizeOf(OBjID));
- BlockWrite(F,Pos,sizeof(float)*3);
- SaveRGB(F,Color);
- end;
- {---------------------}
- {TSpot}
- Constructor TSpot.Init;
- begin
- Inherited Init;
- OType := Otype + '_SPOT';
- ID := F_SPOTLIGHT;
- FOV := aFov;
- VSet(Target,ax,ay,az);
- VSet(Pos,axo,ayo,azo);
- Color := aCol;
- end;
- Constructor TSpot.Load;
- begin
- Inherited Init;
- ID := F_LIGHT_OMNI;
- OType := Otype + '_SPOT';
- BlockRead(F,Pos,sizeof(float)*3);
- BlockRead(F,Target,sizeof(float)*3);
- BlockRead(F,FOV,sizeof(float));
- LoadRGB(F,Color);
- end;
- Procedure TSpot.Save;
- begin
- BlockWrite(F,ID,SizeOf(OBjID));
- BlockWrite(F,Pos,sizeof(float)*3);
- BlockWrite(F,Target,sizeof(float)*3);
- BlockWrite(F,FOV,sizeof(float));
- SaveRGB(F,Color);
- end;
- END.
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