POINT.H 3.1 KB

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  1. /****************************************************************************
  2. * point.h
  3. *
  4. * This module contains all defines, typedefs, and prototypes for POINT.C.
  5. *
  6. * from Persistence of Vision(tm) Ray Tracer
  7. * Copyright 1996,1999 Persistence of Vision Team
  8. *---------------------------------------------------------------------------
  9. * NOTICE: This source code file is provided so that users may experiment
  10. * with enhancements to POV-Ray and to port the software to platforms other
  11. * than those supported by the POV-Ray Team. There are strict rules under
  12. * which you are permitted to use this file. The rules are in the file
  13. * named POVLEGAL.DOC which should be distributed with this file.
  14. * If POVLEGAL.DOC is not available or for more info please contact the POV-Ray
  15. * Team Coordinator by email to team-coord@povray.org or visit us on the web at
  16. * http://www.povray.org. The latest version of POV-Ray may be found at this site.
  17. *
  18. * This program is based on the popular DKB raytracer version 2.12.
  19. * DKBTrace was originally written by David K. Buck.
  20. * DKBTrace Ver 2.0-2.12 were written by David K. Buck & Aaron A. Collins.
  21. *
  22. *****************************************************************************/
  23. #ifndef POINT_H
  24. #define POINT_H
  25. #include "vlbuffer.h"
  26. /*****************************************************************************
  27. * Global preprocessor defines
  28. ******************************************************************************/
  29. #define LIGHT_OBJECT (COMPOUND_OBJECT+PATCH_OBJECT+LIGHT_SOURCE_OBJECT)
  30. /* Light source types. */
  31. #define POINT_SOURCE 1
  32. #define SPOT_SOURCE 2
  33. #define FILL_LIGHT_SOURCE 3
  34. #define CYLINDER_SOURCE 4
  35. /*****************************************************************************
  36. * Global typedefs
  37. ******************************************************************************/
  38. typedef struct Light_Source_Struct LIGHT_SOURCE;
  39. struct Light_Source_Struct
  40. {
  41. COMPOUND_FIELDS
  42. COLOUR Colour;
  43. VECTOR Direction, Center, Points_At, Axis1, Axis2;
  44. DBL Coeff, Radius, Falloff;
  45. DBL Fade_Distance, Fade_Power;
  46. LIGHT_SOURCE *Next_Light_Source;
  47. unsigned char Light_Type, Area_Light, Jitter, Track;
  48. int Area_Size1, Area_Size2;
  49. int Adaptive_Level;
  50. int Media_Attenuation;
  51. int Media_Interaction;
  52. COLOUR **Light_Grid;
  53. OBJECT *Shadow_Cached_Object;
  54. /* Light buffers for the six general directions in space. [DB 9/94] */
  55. PROJECT_TREE_NODE *Light_Buffer[6];
  56. };
  57. /*****************************************************************************
  58. * Global variables
  59. ******************************************************************************/
  60. /*****************************************************************************
  61. * Global functions
  62. ******************************************************************************/
  63. LIGHT_SOURCE *Create_Light_Source (void);
  64. DBL Attenuate_Light (LIGHT_SOURCE *Light_Source, RAY *Light_Source_Ray, DBL Distance);
  65. COLOUR **Create_Light_Grid (int Size1, int Size2);
  66. #endif