camera { origin {0 70 -320} target {0 40 0} fov {25} roll {0} xtoY {1} } ambient { color {0.5 0.5 0.5} } tri_plane { v1 {0 -70 0} v2 {5 -70 0} v3 {0 -70 5} color {0.4 0.7 1} surface {0.6 0.9 1} } texture { name {'chess.tga'} rad {3} len {3} } omni { pos {-5 30 -300} color {10000 10000 20000} } omni { pos {50 30 -300} color {20000 10000 20000} } tri { v1 {0 0 0} v2 {10 -5 0} v3 {5 15 0} color {1 1 1} surface {0.6 0.9 1} } texture { name {'Rod.tga'} rad {0.1} len {0.1} } scale { pivot {5 0 0} v {10 10 10} } #rotate { # pivot {0 0 0} # axis {-0.3 0 1} # angle {-30} #}