/**************************************************************************** * parstxtr.h * * This header file is included by all all language parsing C modules in * POV-Ray. * * from Persistence of Vision(tm) Ray Tracer * Copyright 1996,1999 Persistence of Vision Team *--------------------------------------------------------------------------- * NOTICE: This source code file is provided so that users may experiment * with enhancements to POV-Ray and to port the software to platforms other * than those supported by the POV-Ray Team. There are strict rules under * which you are permitted to use this file. The rules are in the file * named POVLEGAL.DOC which should be distributed with this file. * If POVLEGAL.DOC is not available or for more info please contact the POV-Ray * Team Coordinator by email to team-coord@povray.org or visit us on the web at * http://www.povray.org. The latest version of POV-Ray may be found at this site. * * This program is based on the popular DKB raytracer version 2.12. * DKBTrace was originally written by David K. Buck. * DKBTrace Ver 2.0-2.12 were written by David K. Buck & Aaron A. Collins. * *****************************************************************************/ #ifndef PARSTXTR_H #define PARSTXTR_H #include "atmosph.h" #include "interior.h" /***************************************************************************** * Global preprocessor defines ******************************************************************************/ /***************************************************************************** * Global typedefs ******************************************************************************/ /***************************************************************************** * Global variables ******************************************************************************/ extern TEXTURE *Default_Texture; /***************************************************************************** * Global functions ******************************************************************************/ TEXTURE *Parse_Texture (void); void Parse_Pigment (PIGMENT **); void Parse_Tnormal (TNORMAL **); void Parse_Finish (FINISH **); void Parse_Media (IMEDIA **); void Parse_Interior (INTERIOR **); void Parse_Media_Density_Pattern (PIGMENT **); FOG *Parse_Fog (void); RAINBOW *Parse_Rainbow (void); SKYSPHERE *Parse_Skysphere (void); IMAGE *Parse_Image (int); void Parse_Material(MATERIAL *Material); #endif