/**************************************************************************** * matrices.h * * This module contains all defines, typedefs, and prototypes for MATRICES.C. * * from Persistence of Vision(tm) Ray Tracer * Copyright 1996,1999 Persistence of Vision Team *--------------------------------------------------------------------------- * NOTICE: This source code file is provided so that users may experiment * with enhancements to POV-Ray and to port the software to platforms other * than those supported by the POV-Ray Team. There are strict rules under * which you are permitted to use this file. The rules are in the file * named POVLEGAL.DOC which should be distributed with this file. * If POVLEGAL.DOC is not available or for more info please contact the POV-Ray * Team Coordinator by email to team-coord@povray.org or visit us on the web at * http://www.povray.org. The latest version of POV-Ray may be found at this site. * * This program is based on the popular DKB raytracer version 2.12. * DKBTrace was originally written by David K. Buck. * DKBTrace Ver 2.0-2.12 were written by David K. Buck & Aaron A. Collins. * *****************************************************************************/ #ifndef MATRICES_H #define MATRICES_H /***************************************************************************** * Global preprocessor defines ******************************************************************************/ /***************************************************************************** * Global typedefs ******************************************************************************/ /***************************************************************************** * Global variables ******************************************************************************/ /***************************************************************************** * Global functions ******************************************************************************/ void MZero (MATRIX result); void MIdentity (MATRIX result); void MTimes (MATRIX result, MATRIX matrix1, MATRIX matrix2); void MAdd (MATRIX result, MATRIX matrix1, MATRIX matrix2); void MSub (MATRIX result, MATRIX matrix1, MATRIX matrix2); void MScale (MATRIX result, MATRIX matrix1, DBL amount); void MTranspose (MATRIX result, MATRIX matrix1); void MTransPoint (VECTOR result, VECTOR vector, TRANSFORM *trans); void MInvTransPoint (VECTOR result, VECTOR vector, TRANSFORM *trans); void MTransDirection (VECTOR result, VECTOR vector, TRANSFORM *trans); void MInvTransDirection (VECTOR result, VECTOR vector, TRANSFORM *trans); void MTransNormal (VECTOR result, VECTOR vector, TRANSFORM *trans); void MInvTransNormal (VECTOR result, VECTOR vector, TRANSFORM *trans); void Compute_Matrix_Transform (TRANSFORM *result, MATRIX matrix); void Compute_Scaling_Transform (TRANSFORM *result, VECTOR vector); void Compute_Inversion_Transform (TRANSFORM *result); void Compute_Translation_Transform (TRANSFORM *transform, VECTOR vector); void Compute_Rotation_Transform (TRANSFORM *transform, VECTOR vector); void Compute_Look_At_Transform (TRANSFORM *transform, VECTOR Look_At, VECTOR Up, VECTOR Right); void Compose_Transforms (TRANSFORM *Original_Transform, TRANSFORM *New_Transform); void Compute_Axis_Rotation_Transform (TRANSFORM *transform, VECTOR V1, DBL angle); void Compute_Coordinate_Transform (TRANSFORM *trans, VECTOR origin, VECTOR up, DBL r, DBL len); TRANSFORM *Create_Transform (void); TRANSFORM *Copy_Transform (TRANSFORM *Old); UV_VECT *Create_UV_Vect (void); VECTOR *Create_Vector (void); VECTOR_4D *Create_Vector_4D (void); DBL *Create_Float (void); void MInvers (MATRIX r, MATRIX m); #endif