/**************************************************************************** * lathe.h * * This module contains all defines, typedefs, and prototypes for LATHE.C. * * from Persistence of Vision(tm) Ray Tracer * Copyright 1996,1999 Persistence of Vision Team *--------------------------------------------------------------------------- * NOTICE: This source code file is provided so that users may experiment * with enhancements to POV-Ray and to port the software to platforms other * than those supported by the POV-Ray Team. There are strict rules under * which you are permitted to use this file. The rules are in the file * named POVLEGAL.DOC which should be distributed with this file. * If POVLEGAL.DOC is not available or for more info please contact the POV-Ray * Team Coordinator by email to team-coord@povray.org or visit us on the web at * http://www.povray.org. The latest version of POV-Ray may be found at this site. * * This program is based on the popular DKB raytracer version 2.12. * DKBTrace was originally written by David K. Buck. * DKBTrace Ver 2.0-2.12 were written by David K. Buck & Aaron A. Collins. * *****************************************************************************/ #ifndef LATHE_H #define LATHE_H #include "bcyl.h" /***************************************************************************** * Global preprocessor definitions ******************************************************************************/ #define LATHE_OBJECT (STURM_OK_OBJECT) #define LINEAR_SPLINE 1 #define QUADRATIC_SPLINE 2 #define CUBIC_SPLINE 3 #define BEZIER_SPLINE 4 /* Generate additional lathe statistics. */ #define LATHE_EXTRA_STATS 1 /***************************************************************************** * Global typedefs ******************************************************************************/ typedef struct Lathe_Struct LATHE; typedef struct Lathe_Spline_Struct LATHE_SPLINE; typedef struct Lathe_Spline_Entry_Struct LATHE_SPLINE_ENTRY; struct Lathe_Spline_Entry_Struct { UV_VECT A, B, C, D; /* Coefficients of segment */ }; struct Lathe_Spline_Struct { int References; /* Count references to this structure. */ LATHE_SPLINE_ENTRY *Entry; /* Array of spline segments. */ BCYL *BCyl; /* bounding cylinder. */ }; struct Lathe_Struct { OBJECT_FIELDS TRANSFORM *Trans; int Spline_Type; /* Spline type (linear, quadratic ...) */ int Number; /* Number of segments!!! */ LATHE_SPLINE *Spline; /* Pointer to spline array */ DBL Height1, Height2; /* Min./Max. height */ DBL Radius1, Radius2; /* Min./Max. radius */ }; /***************************************************************************** * Global variables ******************************************************************************/ /***************************************************************************** * Global functions ******************************************************************************/ void Compute_Lathe_BBox (LATHE *Lathe); void Compute_Lathe (LATHE *Lathe, UV_VECT *P); LATHE *Create_Lathe (void); #endif