/**************************************************************************** * colour.h * * This module contains all defines, typedefs, and prototypes for COLOUR.C. * * from Persistence of Vision(tm) Ray Tracer * Copyright 1996,1999 Persistence of Vision Team *--------------------------------------------------------------------------- * NOTICE: This source code file is provided so that users may experiment * with enhancements to POV-Ray and to port the software to platforms other * than those supported by the POV-Ray Team. There are strict rules under * which you are permitted to use this file. The rules are in the file * named POVLEGAL.DOC which should be distributed with this file. * If POVLEGAL.DOC is not available or for more info please contact the POV-Ray * Team Coordinator by email to team-coord@povray.org or visit us on the web at * http://www.povray.org. The latest version of POV-Ray may be found at this site. * * This program is based on the popular DKB raytracer version 2.12. * DKBTrace was originally written by David K. Buck. * DKBTrace Ver 2.0-2.12 were written by David K. Buck & Aaron A. Collins. * *****************************************************************************/ /* NOTE: FRAME.H contains other colour stuff. */ #ifndef COLOUR_H #define COLOUR_H /***************************************************************************** * Global preprocessor defines ******************************************************************************/ /***************************************************************************** * Global typedefs ******************************************************************************/ /***************************************************************************** * Global variables ******************************************************************************/ /***************************************************************************** * Global functions ******************************************************************************/ COLOUR *Create_Colour (void); COLOUR *Copy_Colour (COLOUR Old); BLEND_MAP_ENTRY *Create_BMap_Entries (int Map_Size); BLEND_MAP_ENTRY *Copy_BMap_Entries (BLEND_MAP_ENTRY *Old,int Map_Size,int Type); BLEND_MAP *Create_Blend_Map (void); BLEND_MAP *Copy_Blend_Map (BLEND_MAP *Old); DBL Colour_Distance (COLOUR colour1, COLOUR colour2); void Add_Colour (COLOUR result, COLOUR colour1, COLOUR colour2); void Scale_Colour (COLOUR result, COLOUR colour, DBL factor); void Clip_Colour (COLOUR result, COLOUR colour); void Destroy_Blend_Map (BLEND_MAP *BMap); #endif