uses GenUnit,Graph; const cx = 320; cy = 20; var World : CWorld; Adam, Eva, Avel : PCreature; Cr1,Cr2 : TChromos; pos : Tvec; Procedure EnumWriteCreature(aCr : PCreature);far; begin WriteLn(aCr^.Gender,'-',aCr^.Size,'-',ord(aCr^.color)); end; Procedure EnumDrawCreature(aCr : PCreature);far; begin SetColor(ord(aCr^.color)); if aCr^.Gender = 'W' then Circle(round(aCr^.Pos.x+cx),round(aCr^.Pos.y+cy),round(aCr^.size)) else Rectangle(round(aCr^.Pos.x+cx-aCr^.size),round(aCr^.Pos.y+cy-aCr^.size), round(aCr^.Pos.x+cx+aCr^.size),round(aCr^.Pos.y+cy+aCr^.size)); end; var grDriver: Integer; grMode: Integer; ErrCode: Integer; begin { grDriver := Detect; InitGraph(grDriver, grMode,'..');} randomize; Cr1[CR_X][GEN_X_GENDER] := $FF;Cr2[CR_X][GEN_X_GENDER] := $FF; Cr1[CR_X][GEN_X_COL_RG] := $FF;Cr2[CR_X][GEN_X_COL_RG] := 0; Cr1[CR_X][GEN_X_COL_BA] := 0;Cr2[CR_X][GEN_X_COL_BA] := $FF; Cr1[CR_X][GEN_X_SIZE] := $FF;Cr2[CR_X][GEN_X_SIZE] := $FF; Cr1[CR_X][GEN_X_MIND] := 0;Cr2[CR_X][GEN_X_MIND] := 0; Cr1[CR_X][GEN_X_AGE1] := $FF;Cr2[CR_X][GEN_X_AGE1] := 0; Cr1[CR_X][GEN_X_AGE2] := 0;Cr2[CR_X][GEN_X_AGE2] := 0; Pos.X:=-50;Pos.Y:=0; Eva := World.AddNewCreature(Pos,Cr1,Cr2,nil,nil); Cr2[CR_X][GEN_X_GENDER] := 0;Cr1[CR_X][GEN_X_COL_RG] := 0; Cr2[CR_X][GEN_X_COL_RG] := $FF;Cr1[CR_X][GEN_X_COL_BA] := 0; Cr2[CR_X][GEN_X_COL_BA] := 0;Cr1[CR_X][GEN_X_SIZE] := 0; Cr2[CR_X][GEN_X_SIZE] := 0;Cr1[CR_X][GEN_X_MIND] := $FF; Cr2[CR_X][GEN_X_MIND] := 0;Cr1[CR_X][GEN_X_AGE1] := 0; Cr2[CR_X][GEN_X_AGE1] := 0;Cr1[CR_X][GEN_X_AGE2] := 0; Cr2[CR_X][GEN_X_AGE2] := 0; Pos.X:=50;Pos.Y:=0; Adam := World.AddNewCreature(Pos,Cr1,Cr2,nil,nil); Pos.X:=-20;Pos.Y:=10; Avel := World.CreateChild(Pos,Eva,Adam); Pos.X:=20;Pos.Y:=10; World.CreateChild(Pos,Eva,Adam); World.CreateChild(Pos,Eva,Adam); World.CreateChild(Pos,Eva,Adam); World.CreateChild(Pos,Avel,Avel); World.CreateChild(Pos,Avel,Avel); World.CreateChild(Pos,Avel,Avel); World.CreateChild(Pos,Avel,Avel); { World.ForEachCreature(EnumDrawCreature);} World.ForEachCreature(EnumWriteCreature); ReadLn; World.Done; { CloseGraph;} end.